Jobs Posted on the Whova Community Board of DigiPro and The Pipeline Conference 2021
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Pipeline Project Manager
SpinVFX The Pipeline Project Manager is part of the Pipeline department responsible for ensuring the projects undertaken by our highly talented Pipeline developers are delivered on time and to specification. Working closely with Pipeline Supervisor, Pipeline Project Manager will produce product roadmaps, help manage the development cycles across multiple agile projects and be responsible for creating multifaceted reporting structures. The Pipeline Project Manager helps formulate meticulous plans to ensure the Pipeline Department’s time and efforts are optimized to forge continuous deliveries across the software development and artist support functions. This role allows one to push the bar on their project management, communication and interpersonal skills while working hand in glove with world class talent who are churning award winning blockbusters at SpinVFX.
- To analyze, schedule using appropriate agile project management methodologies and deliver development projects while managing variable resources and competing priorities. - Organize and facilitate a spectrum of Agile team formalities. Eg: Task planning and sizing, scrums, retrospectives, product demos, reporting and issue management. - Help define thorough and acceptable user stories which fully represent our stakeholders needs. - Employ problem solving skills to lead collaborative and dynamic planning processes to ensure tasks are prioritized and set up for continuous delivery. - Promote the culture of continuous improvement within the team. - Confidently interact, visualize and report the current team’s progress along with anticipated resource projections to technical and business leadership. - Ability to cut through dependencies for task enablement both within the department and with stakeholders.
For the full Job Description, kindly view the linked page.
Tau Films We are looking to expand our development team spread across Malaysia and Hyderabad studio. During the current period of Covid related lockdown, this will start as a remote position, but transition to onsite when the office reopens in respective countries. If you are interested in an opportunity, read on.
What you can look forward to:
A platform to learn and share your skills(not just coding skills) with the rest of the team and the organization. Opportunity to explore a polyglot Tech Stack. Code to your heart’s content while you work alongside some of the top creative minds in the industry You are in total control of your growth in our organization.
Be an active participant in shaping Tau Films’ future pipeline. Analyze and document what you have learned for others who walk the path after you.
If everything sounds good so far, here is what an ideal candidate would need to possess
Minimum 4+ years of experience.
A strong foundation in computer science.
Passionate about coding and love to solve problems
You love collaborating with other developers on evaluating your ideas and implementing them.
You have some amount of cross-platform development experience.
You have some experience with relational databases.
An ability to differentiate between a good and bad design with your reasoning to back it up.
Strong communication skills with a team centric approach to discussion and decision making.
We are a distributed studio with locations across different time zones, so you would be required to collaborate with other developers from a different site as well as help out our remote artists who might be working from a studio location different than yours.
Lead Software Engineer, LD&L
https://www.foundry.com/careers This role is an exciting opportunity to lead two of our SCRUM teams. You'll be responsible for the technical output - and quality - of your teams of no more than 8, by line managing them to work as a unit combining development and testing. To do this you'll have some management experience, alongside good SDLC knowledge including Agile/SCRUM, using these skills to lead phasing/estimating work for your team. You'll interact with customers in areas of team expertise to understand and solve/mitigate any issues that arise as well as owning go/no go decisions for releases affecting your team.
The planning that informs these decisions will use your technical skills and experience to align the team around workable solutions, working with Senior Engineers to ensure the proposed solutions are checked, validated and documented effectively. You'll line manage the team, ensuring their career development and managing performance where relevant. As the person responsible for their delivery, you'll liaise with stakeholders internally and externally to ensure that tech debt is flagged and resolved, and that prioritisation and allocation of the team is in line with priorities and expectations. You'll ensure the teams are happy, motivated, and productive, taking responsibility for hiring decisions in conjunction with the Engineering Manager to ensure team fit, as well as resolving conflict / disagreement where it occurs.
QA Engineer, LookDev & Lighting (Mari)
https://www.foundry.com/careers As a Quality Assurance Engineer on MARI as part of the wider LD&L group, you will be required to qualify workflows, verify that bugs are fixed, design test cases and execute test plans in order to report back how well the software is performing. You will also carry out production style testing, working with industry-standard VFX assets.
You will report to the lead QA Engineer and work closely with the Software Engineers and Product Manager at all stages of the release cycle to promote quality. Through Beta programmes and Foundry’s Customer Support team, you will also come into direct contact with the artists who battle test our software, absorbing their feedback and thoughts.
On a daily basis, you will be working in a scrum team consisting of Developers, Product Manager and Team lead. The work will be coming from a prioritized backlog of features, feature enhancements and bugs on a per sprint basis.
We’re looking for someone with a genuine passion for the visual effects industry.
Customer Support Engineer, Licensing
https://www.foundry.com/careers THE ROLE.
This position requires someone with Customer Support or similar Customer Liaison experience in a busy environment and a passion for problem-solving. Our customers are industry-leading artists and technical directors from companies like Walt Disney, Warner Bros, Sony, Dreamworks Google and Pixar, with whom you will be communicating directly to troubleshoot real post-production environment problems. You will also be coordinating with our internal engineering teams during troubleshooting and may be required to help the engineers provide on-site support for customers.
We expect you to be a good team player, have good time management skills, enjoy working in a fast-paced multitasking environment and be able to take instruction and direction from the Senior/Lead Customer Support Engineer.
This will be a very rewarding opportunity to work closely alongside customers and engineers that use our industry-leading software, within a very dynamic, collaborative, and fast-paced fun environment, where you will never find it easy to get bored by the task at hand.
Senior Research Engineer - Real-time Rendering
https://www.foundry.com/careers Real-Time & VP.
The Real-Time team sits within the Foundry research team and is responsible for developing cutting-edge tools to enable real-time workflows within virtual production and post-production. This work involves developing new real-time tools to work with existing Foundry software, as well as larger research projects such as investigating virtual production workflows.
We have a vacancy for a Senior Research Engineer to work on real-time rendering algorithms for visual effects, animation, and post-production software. The role is about creating the next generation of artists and production tools, with a focus on virtual production. There is a focus in the role on improving, optimizing, and expanding the graphics capability within real-time renderers.
We are looking for candidates with a strong track record in graphics and real-time rendering, a desire to build real-world solutions for artists in the film and visual effects industries, and in-depth experience in developing algorithms in C++. Applicants should demonstrate a strong understanding of the problem domain and a proven track record in delivering high-quality outcomes. This role will work within a wider team with similar computer vision, machine learning and development experience.
Technical Content Creator
https://www.foundry.com/careers At Foundry we have a passion for visual technology, with a portfolio of several word-leading products that are used in film, TV, and design. We enable VFX artists and designers to release their creativity and bring ideas to life. Making the best software is not our only challenge, we must also make sure people know how to use it. Our customers depend on clear and timely learning content to get the best from our tech.
As a technical content creator, you’d be making cutting-edge learning content for our users. This is a proactive role in which you keep a keen eye on the needs of stakeholders to deliver learning material that supports a multi-billion dollar industry. The role is varied and challenging and includes video production, technical writing, content curation, project management, and user outreach.
The post holder would take responsibility for the content for our lighting and look development application, Katana. You’d be the main point of contact for the Lookdev and Lighting product area, helping to maintain and develop the content roadmap. As such, you’d also play a role in defining the roadmap for Mari, and contribute content to Mari’s roadmap.
Felix & Paul Studios * Design and implement a production pipeline for post-production and Virtual Reality (VR)/immersive experiences. * Participate in the design and development of processes, scripts and tools to improve the post-production performance, including software, plugins, scripts, applications, etc... * Integrate off-the-shelf and custom software into the pipeline. * Configure and update systems and databases to maintain the infrastructure integrity. * Work in collaboration with film post-production artists. * Provide expert advice to the post-production team. * Continuously improve the pipeline user experience. * Participate in evaluation and sourcing of third party data processing software and libraries. * Document development and updates.
Red Chillies Entertainment Must have:- 5+ years of Python development experience Solid understanding of OOP concepts Experience in the Animation/VFX industry Knowledge of SQL/NoSQL database systems Experience in PyQt5/PySide2 desktop application development Experience in version control (Git) Preference will be given to candidates with knowledge of:- DCC software APIs like Maya, Nuke, Houdini Knowledge of the Shotgun API Test-driven development Good to have but not mandatory:- Experience in CI/CD systems Experience in Django & REST APIs Knowledge of Tensorflow/Pytorch/Keras
Package Management Engineer (Rez & In-house)
Digital Domain Digital Domain is seeking a Software Engineer responsible for installing, upgrading, and configuring software at build and runtime. This job presents diverse challenges in a number of areas from dependency solvers to GUIs to package managers.
Senior Java Developer
Weta Digital Our Pipeline Department are looking for a Senior Java Developer to join their team. You don’t need to have VFX experience for this role, but you will need 5+ years of experience being a Java developer. We're looking for someone who can think in an innovative and creative way, be at home with open-source technologies and arguing about an algorithm or two.
We offer a flexible, creative and supportive environment and the opportunity to work with leading-edge technology.
Pipeline Developer – Nuke
SpinVFX *Job Summary*
The Pipeline Developer – Nuke is part of the Pipeline department who will be working on enabling Nuke ecosystem based pipeline systems and workflows across all creative departments. This role is expected to handle production support and also deliver Nuke based pipeline development tasks. While Nuke is used across various functions at SpinVFX, Pipeline Developer – Nuke, will employ appropriate software development methodologies to automate templates, author Nuke plugins, gizmos and integrate pipeline frameworks in Nuke, ultimately accelerating efficiency for the artists. This role relies on close collaboration with Compositing and Pipeline Department Supervisors. The Pipeline Developer – Nuke will be key to the advancement of 2D pipeline by working hand in glove with world class talent who are churning award winning blockbusters at SpinVFX.
Efficiently troubleshoot and automate any Nuke / 2D toolset related production challenges in a timely manner. Where appropriate, proactively investigate and deliver technical solutions to enhance artist’s workflows. Be able to bring the latest industry trends and context to the discussion table. A strong understanding and implementation of UX/UI best practices. Maintain and evolve the SpinVFX 2D pipeline tool set composed of Python, TCL, Blink, PySide UIs, Nuke Gizmos and C++ NDK plugins. Scope technical specifications, design, develop, document (developer and artist facing) Nuke related development tasks. Actively participate in the Pipeline department code review process. Continuously integrate pipeline frameworks into the Nuke ecosystem. Employ excellent communication skills to articulate technical and creative ideas across technical, artist and production teams. Strive to keep Compositing and Pipeline Supervisor abreast of all the challenges and progress in a timely manner.
Pipeline Developer – Maya
SpinVFX *Job Summary*
The Pipeline Developer – Maya is part of the Pipeline department who will be working on enabling Maya based pipeline systems and workflows across all creative departments. This role is expected to handle production support and also deliver Maya based pipeline development tasks. While Maya is used across various functions at SpinVFX, Pipeline Developer – Maya, will employ appropriate software development methodologies to automate workflows, author Maya plugins and integrate pipeline frameworks in Maya, ultimately accelerating efficiency for the artists. This role relies on close collaboration with multiple CG and Pipeline Department Supervisors. The Pipeline Developer – Maya will be key to the advancement of CG pipeline by working hand in glove with world class talent who are churning award winning blockbusters at SpinVFX.
Efficiently troubleshoot and automate any Maya toolset related production challenges in a timely manner. Where appropriate, proactively investigate and deliver technical solutions to enhance artist’s workflows. Be able to bring the latest industry trends and context to the discussion table. A strong understanding and implementation of UX/UI best practices. Maintain and evolve the SpinVFX CG pipeline tool set composed of Python, PySide/PyQT UIs, Maya’s C++ and scripted plugins. Scope technical specifications, design, develop, document (developer and artist facing) Maya related development tasks. Actively participate in the Pipeline department code review process. Continuously integrate and upgrade pipeline frameworks to work with Maya. Employ excellent communication skills to articulate technical and creative ideas across technical, artist and production teams. Strive to keep Compositing and Pipeline Supervisor abreast of all the challenges and progress in a timely manner.
Senior Pipeline Developer
SpinVFX Job Summary
The Senior Pipeline Developer is part of the Pipeline department responsible for developing and supporting tools to accelerate efficient workflow in the production of high quality Visual Effects. By using proven software engineering principles – design, implement and manage tools that assist the digital artists with their daily use of both third party and in-house software and systems. These pipeline tools are intended to make CG production as efficient and productive as possible. Senior Pipeline Developer will work with peers and supervisors to craft state-of-the-art tools, techniques, and procedures to aid the execution of the current projects and advance the capabilities of SpinVFX’s production pipeline. The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics, and production work.
Lighting Pipeline Developer
Weta Digital Come and join the lighting pipeline dev team as they design and develop new technology and workflows for the lighting team at Weta Digital!
Lead Compositing Pipeline Developer
Weta Digital Come and Lead the compositing pipeline dev team as they design and develop new technology and workflows for the compositing team at Weta Digital!
Pipeline Support Supervisor
Image Engine The Pipeline Support Supervisor is a key role at Image Engine. You will supervise a small, dedicated team of Pipeline Support TDs to aid in the efficient running of shows. You and your team are responsible for delivering all show setup, color setup, dailies, media-encoding, outsource, ingest, deliveries, Shotgun configuration, and integration.
You are responsible for communicating with the production team to ensure efficient delivery of show support, meeting regularly with Production Managers across all projects to prioritize support equitably and maximize the impact of your team. Working with the production teams to define priorities.
Your passion, talent, and ideas will help us bring VFX at Image Engine to the next level of efficiency and performance.
Senior Software Engineer
Image Engine Your expertise in software development for VFX / Animation production will enable you to become a technical leader and code owner of our open source and proprietary content generation technology.
Reporting to the Software Engineering Supervisor, your remit will span all departments at Image Engine, often teaming with subject area Engineers or TDs, though you are also encouraged to take charge and become the premier expert in a given field as required.
Projects may include designing and implementing a procedural hair/feather system, enhancing our USD and VDB capabilities via c++ integrations in Cortex and Gaffer, assessing the production viability of emerging technologies (eg Omniverse, Unreal Engine), or optimizing highly parallel computations in Maya / Houdini / Gaffer for speed, stability, and memory consumption.
2D Workflow TD
Image Engine The 2D Workflow TD provides support and guidance to our 2D departments. You will be focused on the continued integration of Nuke within our pipeline, automation via tools and templates built upon Gaffer, an open-source, node-based VFX application, and the facilitation of a fluid data exchange across departments. As such the 2D Workflow TD is an integral member of the core Workflow team.
It is a position that allows an individual to touch on and be exposed to the whole gamut of our VFX pipeline. As part of a cohesive team of developers and workflow TDs, the 2D Workflow TD uses their curiosity and investigative skills every day. They listen to our artists, department supervisors, Compositing Supervisors and CG supervisors to identify their challenges and provide support and guidance, as well as tool implementations and workflow designs that integrate smoothly within the overall Image Engine production pipeline.
The 2D Workflow TD contributes to the overall operations and improvements of the facility pipeline. This includes engaging in cross-department communication, flagging inefficiencies, determining the production requirements for future development, providing solutions to critical production issues, as well as leading the adoption and advocacy of new processes and technologies through training and documentation.
Unreal Engine Pipeline Developer
Zoic Studios Summary:
Our Los Angeles location is currently seeking an Unreal Engine Pipeline Developer who will be responsible for assisting in the overall efficiency of the facility-wide production pipeline. They will support the management and development of tools that help digital artists with their daily use of both third party and in-house software and systems. These tools are intended to make visual effects production as efficient and productive as possible.
The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics, and production workflow.
Duties and Responsibilities:
Work with and take direction from CTO, Pipeline Managers, and Senior TDs as well as artists to create, support & maintain tools to be integrated into Zoic’s existing pipeline. Utilize C++, Python, and PySide for tool creation and support Work with artists to troubleshoot and fix problems Update and maintain tools, techniques and work flows as required
Senior Houdini Pipeline Developer
Zoic Studios Our Los Angeles location is currently seeking a Senior Houdini Pipeline Developer who will be responsible for assisting in the overall efficiency of the facility-wide production pipeline. They will support the management and development of tools that help digital artists with their daily use of both third party and in-house software and systems. These tools are intended to make visual effects production as efficient and productive as possible.
Zoic Studios Zoic Studios is looking for an experienced DevOps Engineer to work closely with, and support our software engineering team in building and improving upon our visual effects pipeline. This role will focus on our Pipeline’s CI/CD system, software management, and plugin package systems in a multi-site environment.
Lead Technical Director
Laika, LLC Please apply through the link provided below.
The Lead Technical Director in Production Technology takes a leadership role in working with other technical directors, engineers and Production Technology management to develop software systems, user interfaces, and technical solutions for a variety of complex production processes. In addition to working individually on tickets as a member of a team, this position will lead sprint teams and technical projects to help establish direction and standard practices for Production Technology.
Senior VFX Pipeline Developer
Jellyfish Pictures Jellyfish Pictures is looking for an experienced Pipeline Engineer to work on the development and implementation of a brand new generation of tools. This is an exciting opportunity to have design influence in developing custom applications and tools for asset management, and integration with our new Database and Shotgun production management systems.
You will report to the Head of Pipeline and deeply influence, from initial design, all aspects of the software development life-cycle; iterating, supporting and maintaining software as well as integrating tools into our existing pipeline, developed predominantly in Python.
We're happy to consider remote work, if you are willing to cover the majority of UK working hours!
VFX Pipeline Developer
Jellyfish Pictures As a Pipeline developer at Jellyfish, you will work as part of a highly engaged and knowledgeable team developing pioneering tools that enable our artists to tackle increasingly complex and creative challenges in the production of stunning - and award-winning - Visual Effects and Animation work.
You will report to the Head of Pipeline and will work on all aspects of the software development life-cycle; iterating, supporting and maintaining software as well as integrating tools into our existing pipeline, developed predominantly in Python.
We're happy to consider remote work, if you are willing to cover the majority of UK working hours!
Laika, LLC Apply through the link.
The Software Engineer in Production Technology works directly with artists and other engineers to develop software systems, user interfaces, and technical solutions for a variety of complex film production processes. This position is expected to design, develop, and implement tools for production departments, including Production Management, Design and Fabrication, Story and Editorial, Animation and Camera, Rapid Prototyping, Previz and VFX, and Marketing and Media Services.
3D Technical Director
Guru Studio We are looking for a Technical Director to help us extend our pipeline into the future.
Are you excited to help us move our traditional Maya assets into a USD / Houdini Solaris workflow? Do you have a good understanding of Maya’s asset workflows including traditional data exchange formats like Alembic ? We want to talk to you!
You’ll be joining a vibrant entertainment company known for creating, developing and producing award-winning, hit shows such as True and the Rainbow Kingdom for Netflix, the smash-hit PAW Patrol, Mattel’s Ever After High, and our own Emmy Award nominated series Justin Time. Our studio also contributed visual development on the Academy Award nominated animated feature The Breadwinner.
At Guru, quality, original thinking, and respect for our artist’s workflow are at the core of our values. We’re always looking for passionate and committed talent, so come join our dynamic and growing team!
see link for full description.
Multiple Pipeline TD Positions
Digital Domain We are currently looking to fill many pipeline td and core software positions:
Please email firstname.lastname@example.org if you are interested in any of these.
Senior Software Engineer
Rhumbix Full description available via the link.
Build and Developer Tools Engineer, Cinematics Pipeline
Blizzard Entertainment Blizzard Entertainment’s Animation team is seeking an experienced and enthusiastic software engineer with a passion for build systems, developer tools, and cross-platform development to join our Pipeline team.
The Animation pipeline team has many responsibilities, one of which is providing tools and infrastructure to build and deploy software across the studio. Be ready to build industry standard, open source libraries across multiple platforms, and support other developers doing the same. Many of these libraries end up packaged for game teams across Blizzard, so excellent communication and interpersonal skills are a must. Our studio develops advanced plugins that must support multiple application versions built with a variety of compilers. Be a hero for the members of our technical teams by proactively advancing the development tools and workflows we use every day!
AR/VR Pipeline Engineer
Apple, Inc. The Technology Development Group (TDG) is looking for a AR/VR Pipeline Engineer to help us build the next generation of interactive applications for our platform. This team is working with some of Apple's most advanced technologies including augmented reality (AR), virtual reality (VR), machine learning (ML) and computer vision (CV). As a member of our organization you will assist us in crafting future products that will delight, inspire and empower millions of people.
Software Engineer, Rigging/Animation
DreamWorks DreamWorks Technology - Software Engineer II, R&D Rigging/Animation 58734BR
Technology & Engineering
Filmed Entertainment Group
DreamWorks Animation is looking for a software engineer to join the R&D Rigging and Animation development team. This team is responsible for Premo - the company's proprietary character animation tool. In addition, they are responsible for the development of Luna - the company’s new proprietary character rigging tool.
Responsibilities include: Work with technical leadership to design, build, and support new and existing capabilities and techniques related to character animation and rigging in a large-scale application Closely interact with animators and character riggers to help improve their workflows Develop clean, maintainable, and documented solutions Develop thorough unit tests to validate solutions Collaborate with Pipeline and Microservice teams to ensure data flows in and out of the application correctly and efficiently
● Bachelor's degree in Computer Science or related field ● Two years’ experience in software development ● Strong C/C++ software development ● Strong understanding of data structures and computer graphics ● Development experience and ability to work closely with end users and engineers ● Attention to detail and strong communication skills ● Experience in problem solving and balancing quick turnaround with long-term quality.
● Master’s degree or higher in Computer Science or related field ● Professional experience in a VFX or animation studio ● Experience in large-scale application development ● User interaction design with a working knowledge of standard UI toolkits ● Experience with writing and debugging multi-threaded code ● Experience with third party rigging and animation tools (such as Maya) ● Overall understanding of the rigging and animation process
Senior Software Engineer--USD
Sony Pictures Imageworks What You’ll Be Doing: We have an opportunity to join a group tasked with designing and implementing a USD pipeline to deliver assets and workflows for our Visual Effects and CG Feature Animation projects.
The position requires strong software development skills, expertise in C++ and Python, and the ability to design high quality, robust, and easy to maintain code and tools. The engineer is primarily responsible for development and implementation of a USD pipeline. The ideal candidate is a technical expert in software development for visual effects or feature animation pipelines. To fit into this role, candidates must excel at multitasking in a highly dynamic environment and capable of working closely with software architects and domain experts across the facility.
As a senior engineer, you will be making improvements to USD itself, as needed, and contributing them back to the USD Open Source project. Mentoring team members and participating in projects that span multiple disciplines along the pipeline is expected of this role. In addition to making significant contributions to the design of a world-class USD pipeline, the senior engineer will be expected to operate with a level of autonomy to take ideas from design to implementation and maintenance.
Software Engineer (for Desktop Apps)
Sony Pictures Imageworks The position requires strong software development skills, expertise in one or more programming languages, and the ability to design high quality, robust, and easy to maintain code and tools. The engineer is primarily responsible for development and implementation of production and studio tools under the guidance of a departmental lead. This position requires collaboration with other engineering staff, project managers, and production artists to develop and implement innovative studio capabilities.
Our desktop applications are proprietary software designed for various production pipelines like: reviewing digital media, editorial, scheduling, render farm management, searching asset libraries and others. These applications along with other smaller apps are heavily integrated with proprietary and third party tools and systems.
Knowledge of user interface design and standard UI toolkits, specifically QT/PyQT Experience programming in Python Experience with UNIX / Linux Ability to design and implement systems in a complex environment Proven ability to deliver high quality software in a fast paced, dynamic environment.
Sony Pictures Imageworks Creates, develops and refines all technical aspects of the Maya animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient animation pipeline consisting of character rigging, character animation, simulation, props, layout, cameras, plates, geometry conversions, and general shot asset management. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interacts with production, supervisors and team/ peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various pipeline solutions.
Sony Pictures Imageworks Designs, creates and animates digital effects elements and methodology for computer generated FX animation. Typically creates elements, effects, pipelines, tools and techniques that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust, etc.) to create a believable world for the story. Accountable for meeting productivity and quota targets to ensure show/client deadlines are met. Artists must be able to develop solutions and techniques that meet art/ technical direction. Participate in dailies, rounds, team reviews of work in progress. Interact with production, supervisors and team/peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.
Lead Software Developer - Pipeline
MPC Film We're looking for a lead developer to help us with our continued efforts to advance and maintain our existing Pipeline across Film, Episodic and Virtual Production, with a view to increased artist flexibility, unity of pipelines, cross Business Unit sharing of assets and the role of USD alongside an AMS.
Mid Software Developer - Finishing/Render
MPC Film This is a senior software role that contributes across the Technicolor portfolio by architecting and implementing state of the art tools for image creation and finishing. These disciplines encompass lighting, rendering, compositing, plate and movie manipulation, and review strategies for all of this.
Pipeline Technical Director
Reel FX The Pipeline Technical Director works closely with artists and other technical directors to research, design, and develop in-house tools to solve production issues and make productions more efficient. As an architect of the CG production pipeline, the Pipeline Technical Director must create tools that not only solve current production challenges, but that also benefit the studio as a whole. The successful candidate has the ability to identify deficiencies in the technical process and to proactively recommend solutions. The Pipeline Technical Director must work well in a team-oriented production environment, where daily proactive problem solving and technical innovation are expected.
Software Developer (Production Technology)
Rising Sun Pictures We are excited to be looking for an experienced Software Developer to join our production technology team.
Employment period: Long term contract Location: Adelaide, Australia.
Position Overview RSP is growing and we are excited to be looking for experienced Software Developers to join our Production Technology (aka Pipeline) team as we create great software that enables our teams to deliver memorable movie moments.
Visual effects or computer animation experience is advantageous but not essential. You must be able to demonstrate a strong proficiency in software development.
As a software developer at RSP you will work across smaller projects as an individual and as part of a team on larger projects. In all cases you will have the opportunity to own your piece of work from problem to solution - helping define and refine requirements, planning, executing implementation and validating your development against the requirements of the project. Importantly, you are proactive in exploring solutions and implementations, you work well with others and communicate effectively.
More details on website: https://rsp.com.au/jobs/?ja-job=503044
Rising Sun Pictures Rising Sun Pictures is looking to hire a full-time Systems Administrator. Rising Sun Pictures has been delivering visual effects for high-profile live-action feature films and episodic television for over twenty five years.
As a systems administrator, you will support our IT infrastructure and work with the technology teams to plan and execute a variety of projects that help us deliver visual effects for projects such as Spider-Man: Far from Home, X-Men: Dark Phoenix, Dumbo, Captain Marvel and Game of Thrones.
Position Overview As a systems administrator you combine your experience with your hands-on expertise to work with a small, close-knit team of dedicated technical specialists, across a diverse range of IT infrastructure, building management, and security functions.
You will need to have excellent communication skills, implement infrastructure improvements, all the while supporting the existing systems with minimal impact on service delivery.
Visual effects experience is desirable, but not necessary.
More info on website: https://rsp.com.au/jobs/?ja-job=510179
Senior VFX Pipelines Engineer, Digital Production Pipelines Engineering
ftrack ftrack is looking for a US-based Software Sales/Solutions Engineer that knows the Media & Entertainment space well. The ideal candidate is well versed in VFX and/or Animation content production workflows, has strong technical skills (incl. knowledge of relevant scripting/programming languages), and is confident in providing valuable technical guidance and consultancy to ftrack’s prospects, customers, and partners alike. The role offers several distinct career paths and provides the opportunity to work within a global, Academy & Emmy award-winning team of genuinely nice people.
As a valued member of the team, you will work alongside bright and passionate colleagues to develop the best project management solutions used by top creative studios in media and entertainment. We offer an international working environment that supports your individual growth.
This role will report directly to the CTO and has career progression opportunities into other roles and departments.