Jobs Posted on the Whova Community Board of DigiPro and The Pipeline Conference 2022
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SIGGRAPH 2022 -Software Engineering General Application
Pixar Animation Studios This application is for SIGGRAPH 2022 attendees only, and does not guarantee an interview. Apply only if you are an attendee of SIGGRAPH 2022 in Vancouver.
Pixar Animatio... n Studios Software R&D Department is accepting resumes for interviews during SSIGGRAPH 2022 in Vancouver August 8-11. Roles are anticipated to start now -12 months at our Emeryville, CA location. For immediate consideration, submit an application and we will follow-up with appropriate next steps.
Pixar Animation Studios Our Software R&D department (Tools) is responsible for developing Pixar’s open source and in-house software. We work very closely with both artists and engineers to build inno... vative filmmaking tools that enable our film production and continuously extend artistic reach.
We are looking for a lead engineer for the Internals team in the Core group. As the team lead, you will guide the development of Presto’s proprietary evaluation engine and in-memory scene representation. Presto is our in-house content creation application. You will work closely with the group’s director and manager, and collaborate with production and other tools teams to define the roadmap, as well as balance short-term needs with long-term strategic direction. As the lead, you also play a critical role in mentoring individual contributors on the team, supporting and enabling their career development. Engineering leads also uphold the department’s engineering practices while ensuring the timely delivery of projects and fixes.
Link:https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/Lead-Software-Engineer--Tools-Internals--Core-_R-03413-1See More >>
Systems Engineer / Perforce Administrator
Pixar Animation Studios Our team is looking for an upbeat, technical professional that is driven by new challenges and opportunities to innovate at Pixar. As a Systems Engineer you will support the infra... structure and platform solutions that enable Pixarians to produce amazing animated movies. You’ll work alongside hard-working individuals and leap at the chance to take on new challenges, improve processes and drive operational efficiencies. Almost forgot to mention, you’ll love working here because we are so much fun.
Pixar Animation Studios Pixar's Software R&D team develops the studio's in-house proprietary animation software. We are looking for software engineers committed to building state of the art productio... n tools for our artists. Our Platform Software Engineers are responsible for helping craft and maintain new software for Pixar's asset system, production pipeline and software development infrastructure. Do you have a deep understanding of software application engineering, an ability to collaborate in a large multi-functional team of developers, and skill in designing and implementing reliable, scalable, and maintainable software systems? If so, this is the job for you!
Link:https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/Software-Engineer--Platform_R-02951-1See More >>
Sr. Software Engineer, Story/Editorial
Pixar Animation Studios Our Software R&D department is responsible for developing Pixar’s in-house and open source software. We work very closely with both artists and engineers to build innovative f... ilmmaking tools that enable our film production and continuously extend artistic reach. At Pixar, we are all a part of the storytelling process, and you will have an opportunity to partner with our filmmakers as we make the best movies in the world.
Pixar Animation Studios Pixar’s Render Pipeline Group (RPG) designs, develops, and supports the scheduling system and user tools that help create our award-winning movies and Disney Streaming content. We... work to maintain a healthy, efficient, and scalable render farm, and keep the farm running smoothly for the shows. Each production pushes the limits of animation technology in unique ways, so our architecture needs to be dynamic by design.
Do you thrive in collaborative environments, working together to get to the root of an issue? If so, we want to meet you! Our team balances support needs and engineering work on many scales, from individual to system-wide. We're looking for a teammate who enjoys helping people as much as they enjoy deploying a satisfying fix or crafting a solution to a problem on a larger scale.
Research Engineer - EU Project on XR and Virtual Production
Filmakademie Baden-Württemberg GmbH, Animationsinstitut Animationsinstitut at Filmakademie Baden-Württemberg trains outstanding talents at the highest level in the fields of animation, visual effects, technical direction, animation/eff... ects producing and interactive media. In addition, the institute runs a research & development department.
We are offering a Research Engineer position in an international research project in the Horizon Europe programme, starting 01.09.2022 in full-time (39,5 hours per week), limited to 30 months.
Your tasks ✪ Development of virtual production-, pipeline- and animation tools Implementation of the tools in the overall context of the project ✪ Evaluation of tools and workflows ✪ Technical support of exemplary productions ✪ Dissemination in scientific publications
Your profile ✪ Completed studies or several years of professional experience in media productions ✪ Extensive knowledge in software development (C#, Python), real-time/game technology, virtual production and DCC applications ✪ Knowledge in computer graphics, computer vision, and or machine learning is a plus ✪ Exceptional inter-personal skills, problem solving and development Organizational talent, resilient, versatile and flexible, ability to work in a team ✪ Very good knowledge of English ✪ Work permit within the European Union ✪ You have a sense of social responsibility and are open and sensitive to sustainability, diversity and equality
The job offers ✪ A unique working environment with international project partners Versatile and varied tasks ✪ Remuneration according to the collective agreement of the federal states (TV-L) ✪ Flexible working hours and mobile work ✪ Job ticket and employer subsidy for public transport ✪ Further training opportunities
Research Engineer AI - EU Project on XR and Virtual Production
Filmakademie Baden-Württemberg GmbH, Animationsinstitut Animationsinstitut at Filmakademie Baden-Württemberg trains outstanding talents at the highest level in the fields of animation, visual effects, technical direction, animation/eff... ects producing and interactive media. In addition, the institute runs a research & development department.
We are offering a Research Engineer AI position in an international research project in the Horizon Europe programme, starting 01.09.2022 in full-time (39,5 hours per week), limited to 30 months.
Your tasks ✪ Development of AI components for virtual production-, pipeline- and animation tools ✪ Implementation of the tools in the overall context of the project ✪ Evaluation of tools and workflows ✪ Technical support of exemplary productions ✪ Dissemination in scientific publications
Your profile ✪ Completed studies or several years of professional experience in media productions ✪ Extensive knowledge of Deep Learning, Tensorflow, Python, Qt/C++, networking technologies, game engine programming (Unity/Unreal) ✪ Knowledge in computer graphics, computer vision, and or machine learning is a plus ✪ Exceptional inter-personal skills, problem solving and development Organizational talent, resilient, versatile and flexible, ability to work in a team ✪ Very good knowledge of English ✪ Work permit within the European Union ✪ You have a sense of social responsibility and are open and sensitive to sustainability, diversity and equality
The job offers ✪ A unique working environment with international project partners Versatile and varied tasks ✪ Remuneration according to the collective agreement of the federal states (TV-L) ✪ Flexible working hours and mobile work ✪ Job ticket and employer subsidy for public transport ✪ Further training opportunities
Technical Artist / Technical Director - EU Project on XR and Virtual Production
Filmakademie Baden-Württemberg GmbH, Animationsinstitut Animationsinstitut at Filmakademie Baden-Württemberg trains outstanding talents at the highest level in the fields of animation, visual effects, technical direction, animation/eff... ects producing and interactive media. In addition, the institute runs a research & development department.
We are offering a Research Engineer position in an international research project in the Horizon Europe programme, starting 01.09.2022 in full-time (39,5 hours per week), limited to 30 months.
Your tasks ✪ Artistic/technical implementation of exemplary, virtual productions by applying new technologies ✪ Artistic/technical support in the development of AI animation tools ✪ Evaluation of new tools, workflows and methods from the user's point of view ✪ Feedback on user experience of the tools ✪ Technology transfer of new methods into student productions and XR Lab ✪ Design tasks for the external presentation of the project
Your profile ✪ Completed studies or several years of professional experience in media productions ✪ Extensive knowledge of real-time/game technology, rigging, animation, virtual production and DCC applications ✪ Knowledge of software development, computer graphics, computer vision, and machine learning is a plus ✪ Exceptional inter-personal skills, problem solving and development ✪ Organizational talent, resilient, versatile and flexible, ability to work in a team ✪ Very good knowledge of English ✪ Work permit within the European Union ✪ You have a sense of social responsibility and are open and sensitive to sustainability, diversity and equality
The job offers ✪ A unique working environment with international project partners Versatile and varied tasks ✪ Remuneration according to the collective agreement of the federal states (TV-L) ✪ Flexible working hours and mobile work ✪ Job ticket and employer subsidy for public transport ✪ Further training opportunities
Filmakademie Baden-Württemberg GmbH, Animationsinstitut Animationsinstitut at Filmakademie Baden-Württemberg trains outstanding talents at the highest level in the fields of animation, visual effects, technical direction, animation/eff... ects producing and interactive media. In addition, the institute runs a research & development department.
We are offering a Research Engineer position in an international research project in the Horizon Europe programme, starting 01.09.2022 in full-time (39,5 hours per week), limited to 30 months.
Your tasks ✪ Artistic/technical realization of an XR lighthouse experience ✪ Implementing a narrative structure that allows for both single and multiple participants ✪ Development of an interaction concept ✪ Design and technical implementation of animation, assets and overall world in a real-time environment ✪ Third-party funding call and evaluation ✪ Design tasks for external presentation
Your profile ✪ Completed studies or several years of professional experience in media productions ✪ Extensive knowledge of real-time/game technology and DCC applications ✪ Knowledge of software development, computer graphics, computer vision, and machine learning is a plus ✪ Exceptional inter-personal skills, problem solving and development ✪ Organizational talent, resilient, versatile and flexible ✪ Very good knowledge of English ✪ Work permit within the European Union ✪ You have a sense of social responsibility and are open and sensitive to sustainability, diversity and equality
The job offers ✪ A unique working environment with international project partners Versatile and varied tasks ✪ Remuneration according to the collective agreement of the federal states (TV-L) ✪ Flexible working hours and mobile work ✪ Job ticket and employer subsidy for public transport ✪ Further training opportunities
ILM The Pipeline TD is responsible for developing and maintaining software tools, providing front-line assistance to artists, and general troubleshooting of the CG pipeline in a fast-... paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.
Link:https://jobs.disneycareers.com/job/vancouver/senior-pipeline-technical-director/391/32600851344See More >>
Senior Production Engineer
ILM The Senior Production Engineer is responsible for architecting and developing aspects of the VFX production pipeline, creating and deploying core services for use by other enginee... ring teams and throughout the VFX pipeline. They will be active in both leading development projects and mentoring staff and Associate Production Engineers.
Production Engineering is responsible for designing, developing and maintaining core pipeline applications and services used by all departments throughout the company, at all our locations around the world. This includes, but is not limited to: media creation, review and communication tools, data synchronization services, core asset publishing services and the render farm tools and services. Our systems provide the core foundation of pipeline services that are essential for the smooth operation of our multi-site, award winning, visual effects company.
Link:https://jobs.disneycareers.com/job/vancouver/senior-production-engineer/391/32600851312See More >>
Systems Engineer II
ILM The Systems Engineer designs and develops all aspects of the studio production infrastructure. You will design, develop and maintain studio infrastructure used by all departments ... throughout the company, and to ensure smooth operation of our multi-site, award winning, visual effects company.
If you are interested in the role, please apply even if your experience and skills don’t perfectly match our ideal credentials. We are committed to diversity and especially encourage members of underrepresented communities to apply. As an equal opportunity employer we encourage applications from all qualified individuals. ILM does not discriminate against applicants based on genders, races, national and ethnic origins, religions, ages, sexual orientation, marital and family status, and/or mental or physical disabilities.
Link:https://jobs.disneycareers.com/job/vancouver/systems-engineer-ii/391/32600851120See More >>
Production Engineering Supervisor
ILM The Production Engineering Supervisor will oversee the building of new systems and maintenance of current systems, with an end goal of streamlining the CG pipeline for artist effi... ciency. Adhering closely to the technology roadmap for global ILM, this person will use hands-on visual effects production experience to maximize our internal pipeline development by creating powerful systems that are easy to use, as well as by selecting tools and workflows that combine the best of off-the-shelf options with our internally developed systems.
Link:https://jobs.disneycareers.com/job/vancouver/production-engineering-supervisor/391/32600850688See More >>
Production Engineer III - Production Tools
ILM We are looking for production engineers for our Production Tools Team in Core Pipeline, to help advance Editorial, 2D media, Dailies and Review pipelines for motion picture visual... effects production.
Core Pipeline is a globally distributed team that develops tools and workflows which act as the foundational infrastructure for ILM’s other departments. We work closely with CG Production to create innovative tooling for media handling tools, core services, asset management and more. The team works with all levels of artists and supervision to create efficient, accessible and user friendly software.
Link:https://jobs.disneycareers.com/job/vancouver/production-engineer-iii-production-tools/391/32600850432See More >>
Unreal Engine Developer
FuseFX / Folks VFX / Rising Sun Pictures / El Ranchito FuseFX has an opening in Vancouver for an Unreal Developer. We are seeking Unreal Engine technical artists looking for an exciting opportunity that takes advantage of their Unreal... Engine technical skills on a multifaceted division. FuseFX is growing their Virtual Production, Real-Time VFX, and interactive content division and we are looking for mid and senior level technical artist to joint our global team.
The Unreal Developer is responsible for developing and maintaining the Unreal Pipeline, working independently, and collaborating with the Fuse core pipeline team. This role will develop and maintain tools to be used within UE5, while adapting to the needs of various projects and finding creative solutions to support their evolving needs.
Responsibilities: - Work with Unreal Engine departments heads on the development and support of real-time tools. - Assist in expanding the existing real-time pipeline. - Work with artists to troubleshoot and fix problems - Update and maintain tools, techniques and work flows as required
Traits of a successful Unreal Developer: - Should effectively execute all necessary assigned tasks while under tight deadlines - Ability to partner with various departments and be solution driven when troubleshooting issues. - Must be a self-motivated team player that thrives on problem solving - Ability to maintain a professional attitude, take direction, and implement feedback with a positive attitude - Ability to manage and prioritize multiple projects in a fast-paced environment - Excellent interpersonal and written communication skills with a high level of attention to detail.
FuseFX / Folks / Rising Sun Pictures / El Ranchito Our group of FuseFX, Folks, Rising Sun Pictures, and El Ranchito has openings across our offices! We have opportunities at our studios for an experienced and talented Senior Level... Pipeline Developer with a background in television and/or feature film VFX to join our Development team.
Goal: Our vision of a global pipeline needs developers excited to use industry-standard pipeline tools and practices and eager to bridge their skills into new territories using web services. We aim to deliver highly available and performant services to our production tracking, asset management, and business intelligence platforms.
Responsibilities: - Develop internal software and pipeline tools to service global VFX pipeline - Providing leadership and guidance to junior TD’s, helping them grow as developers while they assist productions with tools and deadlines. - Rise to the opportunity to resolve high-level issues with the pipeline and be the first person to troubleshoot and resolve. - Collaboration with stakeholders to advise and determine the best solutions then deliver based on documented and agreed-upon requirements. - Flexible and agile to change and eager to force correct to meet project and facility needs. - Communicate eloquently and effectively with the global pipeline team, management, and end-users to determine the best solutions.
Programming Skills/Languages - Excellent Python, PySide and PyQt, skills - Experience developing for digital content creation tools like Maya, Houdini, Nuke, or Unreal - Experience using Shotgun, FileMaker, or MySQL databases - Version Control (GitLab) - Writing clear documentation for tools and scripts (technical and user documentation)
Flying Bark Productions Flying Bark are looking for a tech-savvy, experienced Pipeline TD to help our team on a full time basis! Please see below for a full job description and contact us with any questi... ons.
Purpose Collaborates with the Pipeline team to design, implement and create tools and systems and sustain continued pipeline support to the different teams throughout production.
Responsibilities Development of tools, procedures and interfaces to optimise the internal Flying Bark pipeline; Ensure company and pipeline conventions and processes are followed throughout productions; Assist in the creation and maintenance of studio wide pipeline solutions; Provide consistent technical support to different Flying Bark departments; Continually supply information to the Pipeline Supervisor, IT and production teams to facilitate communication and expectations in both directions; Assist with training and documentation of department tools and pipeline procedures.
Necessary skills 3+ years of experience in a production environment. Knowledge of Shotgun Toolkit and API is required; Python and/or API/programming experience a must; Understanding structures of Asset Management Systems; Ability to learn quickly and comprehend custom in-house production tools; Ability to prioritise tasks and work successfully in a fast paced environment; Ability to communicate technical issues to the Production team in a clear manner; Must work well in a team, with strong communication skills and attention to detail.
Expression of Interest - Data Operations Technician
Flying Bark Productions Flying Bark is seeking expressions of interest for an entry level Data Operations Technician, who will be a key member of our Sydney-based team. The Data-Ops Technician is respons... ible for the efficient movement of all data in and out of the studio, including between our studios worldwide, and to and from clients and suppliers. Data-Ops coordinate with production to balance priorities and allocate bandwidth appropriately, adjusting transfers as needed and keeping production up to date with ETAs.
Responsibilities: Oversee the incoming and outgoing traffic of electronically transmitted data for the company Ensure all data is transferred efficiently and securely, in line with company and client protocols Save data to the relevant internal server locations Schedule transfers according to priority and adjust as needed Be aware of production deadlines and advise the relevant crew if deadlines are in jeopardy Act as the point of contact for general Data I/O task troubleshooting and complex problem solving. Suggest and assist to create automated workflows and processes using in house automation, proprietary software, and third-party systems.
Skill set: General technical troubleshooting experience. Ability to handle sensitive and confidential data Ability to handle a fast paced, occasionally high pressure environment. Experience with transmissions related to the media/animation industry Experience with Aspera, SFTP, Media Shuttle and other file transfer mechanisms Understanding of computer networks, including hardware, protocols, and firewalls in a production environment Ability to work well independently and as part of a team. Willingness to work very flexible hours when needed Excellent communication skills, both verbal and written. Computer science degree preferred
Link:https://flyingbark.bamboohr.com/jobs/view.php?id=41&source=aWQ9MzM%3DSee More >>
DNEG Researcher
DNEG DNEG Labs - Researcher
The DNEG Lab is where we incubate ideas, create prototypes and prepare the technology that will evolve into tools of the future for DNEG Artists. Res... earchers in the DNEG Lab have a passion for solving complex problems with innovative methods. They bring a diverse range of skills to the team and thrive on applying these skills to new problems.
Innovation from the DNEG Lab is inspired by collaborating closely with DNEG Artists. These artists rely on a suite of custom tools and software to facilitate complex work in the production of award-winning Visual Effects and Animation. They provide insight into real problems, and test prototypes of new ideas.
Prototypes from the DNEG Lab move to the Production Technology team where they are integrated with the rest of DNEG’s tools which generate, manipulate and render everything from photo-real digi-doubles, to highly stylised fantasy characters, from single hero performances to large-scale digital crowds and all of the effects required to bring them to life.
As a Researcher in the DNEG Lab, you will work with senior artists and Heads of Departments to help identify opportunities and create clear problem-statements. You will ideate novel approaches to solving problems; plan projects and build proof-of-concept solutions. You will communicate your ideas clearly to both technical and non-technical colleagues, adapting your communication style accordingly. Our world-class artists will test your prototypes on shots from blockbuster movies, and your successful algorithms will directly contribute to the success of upcoming movies.
Link:https://jobs.jobvite.com/double-negative-visual-effects/job/oOkzgfwHSee More >>
LAIKA The Lead Pipeline TD, Studio in Production Technology takes a technical leadership role to design, develop, and deploy custom software tools that extend the use of our ShotGrid-ba... sed production tracking system. As a member of the Studio Pipeline team, this position will work directly with artists, coordinators and managers in all production departments including Puppet and Set Fabrication, Stage/Camera, Stage and Replacement Animation, Story/Editorial, VFX, and Marketing/Media & Archive Services. In addition to working individually on tickets, this position will lead a sprint team and technical projects to help establish direction and standard practices for Production Technology.
Link:https://www.laika.com/careers/job-listing?jobid=4125603See More >>
Lighting Pipeline TD
LAIKA The Lighting Pipeline TD will work closely with Artists, Sr. Engineers, and Technical Directors to design, develop, deploy, and support custom software tools to extend the capabil... ities of our USD-backed, Katana & Renderman-based Lighting Pipeline.
Link:https://www.laika.com/careers/job-listing?jobid=4413588See More >>
Unreal Engine Pipeline TD
Imaginary Spaces Imaginary Spaces is looking for a Pipeline Tools Developer with knowledge of Unreal & Python. You will work within our team to develop and deploy pipeline tools for use within... active 3D productions from previz to production. This opportunity is for a full-time, permanent position in Montreal, Canada.
Link:https://www.smartrecruiters.com/ImaginarySpaces/743999820918618-unreal-engine-pipeline-tdSee More >>
Framestore We are looking for Software developers in the PDT (California, British Columbia) time zone to support Framestore's film and advertising VFX studios in Los Angeles and Vancouver. T... he Pipeline department is operating fully remotely. We are interested in all kinds of profiles in terms of seniority and areas of expertise. There is an opportunity to team up with other developers working on 2D, 3D and core toolsets supporting our production pipeline.
Link:https://framestore.recruitee.com/l/en/o/pipeline-technical-director-core-pipelineSee More >>
Pipeline Technical Director
ILM The Pipeline TD is responsible for developing and maintaining software tools, providing front-line assistance to artists, and general troubleshooting of the CG pipeline in a fast-... paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.
Link:https://jobs.disneycareers.com/job/-/-/391/32600864400See More >>
Senior software engineer - USD
Sony Pictures Imageworks We have an opportunity to join a group tasked with designing and implementing a USD pipeline to deliver assets and workflows for our Visual Effects and CG Feature Animation projec... ts.
The position requires strong software development skills, expertise in C++ and Python, and the ability to design high quality, robust, and easy to maintain code and tools. The engineer is primarily responsible for development and implementation of a USD pipeline. The ideal candidate is a technical expert in software development for visual effects or feature animation pipelines. To fit into this role, candidates must excel at multitasking in a highly dynamic environment and capable of working closely with software architects and domain experts across the facility.
As a senior engineer, you will be making improvements to USD itself, as needed, and contributing them back to the USD Open Source project. Mentoring team members and participating in projects that span multiple disciplines along the pipeline is expected of this role. In addition to making significant contributions to the design of a world-class USD pipeline, the senior engineer will be expected to operate with a level of autonomy to take ideas from design to implementation and maintenance.
Sony Pictures Imageworks We are looking for a passionate Engineer for support and development of our Asset and Shot pipelines. The ideal candidate is a strong coder, investigator and communicator who is l... ooking to collaborate on projects of varying size with an emphasis on meeting the needs of productions with time-sensitive deadlines.
Candidates must have strong technical chops and enjoy collaboration with other engineers and users. They must be at ease working with little supervision and/or with a Lead Engineer in an environment where production demands can shift priorities more quickly than some traditional software environments.
Sony Pictures Imageworks We are looking to expand our team of software engineers that support the development of our FX production pipeline. Candidates must have strong technical chops and enjoy collabora... tion with other engineers and artists. They must be at ease working with little supervision and/or with a Lead Software Engineer or Architect in an environment where production demands can shift priorities more quickly than some traditional software environments.
The engineer is primarily responsible for the development, implementation and support of production and studio FX tools and workflows under the guidance of the department lead. This position requires collaboration with other engineering staff, project managers, and production artists to develop and implement innovative studio capabilities.
ILM The Senior Production Engineer is responsible for architecting and developing aspects of the VFX production pipeline, creating and deploying core services for use by other enginee... ring teams and throughout the VFX pipeline. They will be active in both leading development projects and mentoring staff and Associate Production Engineers.
Link:https://jobs.disneycareers.com/job/-/-/391/32600847216See More >>
Technicolor Creative Studios Senior Software Developer to contribute to the architecture and implementation of innovative technologies relating to characters. Improving technology for faster rig playback spee... ds with high-quality deformation
Link:https://smrtr.io/b9dyrSee More >>
Autodesk Autodesk Forge Visualization Graphics Team is seeking a Software Architect / Senior Principal Engineer to work on AGP (Autodesk Graphics Platform) - a shared graphics system used ... by many Autodesk applications, including Fusion, Revit,Inventor, 3ds Max, and Maya.
You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and exploit, the latest and future generations of graphics technology.
You will be helping us to shape and adopt Open Standards and Open Source through active industry engagement (Khronos, ASWF, etc), and develop USD-Based, Graphics Pipeline for Web, Mobile, and Desktop
Responsibilities:
Primarily responsible for architecture & design and significantly contributing to planning & implementation of next-generation desktop graphics platform meant for 2D/3D Design & Drafting, 3D Computer Animation, Modeling & Rendering applications.
Work closely with Autodesk Product Team’s architects and implementation teams to understand their needs, improve the designs based on their inputs and evangelize Autodesk Graphics Platform.
Collaborate with external partners ina the graphics domain (Nvidia, AMD, Intel, Microsoft, Apple, Pixar, ILM etc) to stay abreast of the latest developments on their platforms and incorporate necessary changes in the design of the AGP where necessary and form alliances on open-source projects when feasible for accelerated co-development.
As a graphics expert, represent Autodesk at industry conferences and participate in the industry consortium meetings.
Autodesk Autodesk Forge Visualization Graphics Team is seeking a Senior Software Developer to work on the key OGS (One Graphics System) software components - a shared graphics system used ... by many Autodesk applications, including AutoCAD, Revit, Inventor, Fusion, and Maya. You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and take advantage of the latest and future generations of graphics technology.
Responsibilities
Take a lead role and own a particular area of a project and codebase
Actively participate in decision making and direction by making recommendations on improving product quality as well as group productivity
Be responsible for code of significant size and complexity which may require a high degree of ingenuity or creativity
Design, prototype, implement, test and troubleshoot product features according to market requirements and product specifications
Produce clean, maintainable, well-documented code in adherence with internal standards
Work closely with QA teams in unit level testing and problem resolution
Write high level software designs and specifications prior to coding. Create low level software designs for feature implementation. Document implications for other areas of the product
The SPA Studios The SPA Studios aims to continue to blend the use of CG and 2D traditionally animated characters to tell stories that delight audiences. In order to accomplish this, we need a ver... satile CG Supervisor, unafraid of unconventional pipelines. The CG Supervisor participates in crafting a pipeline and use of Cg that support the story. Through the establishment of rigorous technical guidelines she/he supports the creative vision by helping tailor a pipeline and workflows that are effective in delivering imagery.
Link:https://jobs.thespastudios.com/o/cg-supervisorSee More >>
Tools Developer / Pipeline TD
The SPA Studios Responsible for the overall pipeline development and support. You’d be joining a team on a relatively new workflow where the legacy code would not trouble you and where everyone i... s nimble and talented enough to make it fascinating growing a feature animation-film pipeline for the long term together.
Link:https://jobs.thespastudios.com/o/tools-developer-pipeline-tdSee More >>
Esri R&D Center Zurich Are you passionate about good UX and 3D graphics? At the Esri R&D Center-Zurich, we are looking for a talented interaction designer to help us develop CityEngine, our pop... ular software and plugin suite for urban design and planning. Join our team and empower architects all around the world to design better cities with CityEngine.
Netflix Animation The Production Pipeline TD is responsible for developing, designing, and implementing pipeline tools and workflows used throughout the creative process by artists and production m... anagement. This person will provide front-line pipeline support and must be able to quickly and effectively troubleshoot general CG animation pipeline issues while operating in a fast-paced production environment. This person will report to the NAS Pipeline Supervisor and will be supporting artists and production crew in the Editorial, Story, Design, and Previs departments within and across multiple productions.
Link:https://www.netflixanimation.com/jobs/219511879See More >>
Pipeline TD
ICON Creative Studio A Pipeline TD requires a general understanding of how data flows through the studio from beginning to end. Often with intimate knowledge of the operations in a particular departme... nt or area of expertise. With this knowledge you will be expected to recognize when the pipeline is not running smoothly and make necessary adjustments.
Link:https://iconcreative.bamboohr.com/jobs/view.php?id=63&source=aWQ9MTc%3DSee More >>
Product Content Creator, VFX: Training and Tutorials
Foundry We create products that enable VFX artists and designers to release creativity and bring ideas to life. Making the best software is only part of the challenge, we also need to sho... w people how to use it. Our customers depend on timely and effective educational content to get the best from our tech.
As a product content creator, you’d be producing cutting-edge tutorial videos and learning content for our users. This is a proactive role in a busy team and you must keep a keen eye on the needs of artists to deliver learning material that supports a multi-billion dollar industry. The position is varied and challenging and includes video production, content curation, writing, project ownership, and customer outreach.
The postholder would take responsibility for the video tutorials for Nuke and all learning content for our lighting and look development products, Katana and Mari. The resources include tutorial videos, user guides, webinars, blog posts, web content, and social media posts. Our work can be seen at learn.foundry.com.
Link:https://apply.workable.com/foundry/j/4A3374003F/See More >>
Principal Pipeline Developer - 6 month contract
Foundry We are looking for an experienced pipeline engineer (or Pipeline TD) with a VFX or Feature Animation background to help bootstrap our internal asset pipeline and support our produ... ct development and engineering teams. The ideal candidate will have extensive experience building and maintaining real-world production pipelines. This role will not entail line management and will be focused on hands-on pipeline development and solutions deployment.
The initial scope of work is a 6-month contract that establishes our ability to explore pipeline-controlled applications and asset management systems within the post-production space. The primary focus is on the provisioning of software and representative data management infrastructure.
Reporting to the Project Lead, your daily work will involve the specification and deployment of internal pipeline systems and providing consultancy on real-world production practices to the Product and Engineering teams. The Project Lead has the significant industry experience and will help support you in your goals, but you will be expected to break down complex work into more manageable pieces and to execute work with a good degree of self-sufficiency.
Link:https://apply.workable.com/foundry/j/D49BE6AB46/See More >>
Senior Product Designer
Foundry Reporting to the Lead Product Designer, the Senior Product Designer plays a key role in the production design team. Responsible for contributing to the design effort for your prod... uct team, your role is to translate real world client requirements into insightful, effective and user focused design specifications to ensure that the product management team's vision is realised.
Link:https://apply.workable.com/foundry/j/2EC6512B38/See More >>
Software Engineer, Nuke
Foundry We are looking for a Software Engineer to join the existing team. In a nutshell, we're looking for a C++ application developer with experience of software development and some kno... wledge of software engineering best practices. As a Software Engineer, you will help to ensure the quality, scalability, and extensibility of the code that we’re writing.
Reporting to the Project Lead Engineer, your daily work will involve the design, implementation, documentation and testing of C++ and/or Python code, liaising with other engineers in the team, the Product Manager and Project Manager as necessary to ensure that the code meets the requirements of the customer and is delivered in a timely fashion.
Link:https://apply.workable.com/foundry/j/E730DB2F7E/See More >>
Associate Product Manager - Katana
Foundry Product Managers play a key role in supporting the overall success of their product line.
Reporting to the Senior Product Manager for Katana and Mari, the Associate Product... Manager will work with a team of Product Managers and Product Designers to maximise the value delivered to studios, artists and developers who use Katana.
The Associate Product Manager - Katana is responsible for delivery of customer facing and internal initiatives that support product adoption and customer satisfaction, in partnership with marketing, sales, customer support and technical teams. The APM plays a key role in identifying and evaluating opportunities to add customer value through collecting feedback, ongoing market research and evaluating competitive products. The APM also supports communicating customer value through creation of product messaging, demos and demo materials and presenting the product externally when needed.
Link:https://apply.workable.com/foundry/j/DB356A7585/See More >>
Senior Software Engineer, Real-Time Rendering
Foundry If you're looking to broaden out your existing knowledge of real-time GPU rendering, then this role is potentially a great fit.
You'll be joining a small centralised techno... logy team, working closely with a real-time rendering Architect and graphics team lead to deliver GPU technology solutions to product teams across the Foundry portfolio.
Good C++ and GPU graphics programming knowledge are essential to the role, but you will have access to domain experts to help you level up your expertise. Experience in software development lifecycle and knowledge of software engineering best practices in a commercial context are also key requirements.
Link:https://apply.workable.com/foundry/j/E0390FA1B3/See More >>
Engineering Manager, Platform
Foundry Our platform team engages across the entire portfolio with the aim to support our product teams in their work by maintaining and advancing common libraries (including software lic... ensing, renderers, and build systems), and common tooling and services (DevOps).
Significantly, the team does not deliver technologies or solutions to products in isolation, but instead works closely in conjunction with product teams to integrate and exploit technologies whilst disseminating knowledge. A key consideration in how the work is done is to always bear in mind implementation risk with respect to Foundry's wider goals and product roadmaps whilst at the same time aiming to carve out additional efficiency via shared technology.
In addition to providing and maintaining common systems and libraries, the experts on the Platform team support the wider engineering body by answering or otherwise addressing internal engineering support questions. The Platform team currently comprises the following sub-teams and areas of expertise: DevOps, Entitlement (software licensing), GPU Rendering and Build & Release engineering.
Foundry This role is an exciting opportunity to lead the cross-functional Scrum team responsible for the evolution of Mari, crafting new features and maintaining existing. Working closely... with your team, the Product Owner and Scrum Master, you'll be responsible for the planning and phasing of work and be accountable for the technical output and the quality of your team and their overall performance. As line manager, you'll be responsible for the personal development and wellbeing of each member. To be successful you'll require a strong technical background in development and testing, good knowledge of the full software development lifecycle and Agile practices and a passion for building a high performing team. As Lead Software Engineer you’ll spend a significant part of your time actively participating in the development effort: implementing new features as well as enhancement and maintenance of existing features.
Link:https://apply.workable.com/foundry/j/7077B46BC5/See More >>
Senior Pipeline Developer
Zoic Studios Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. "Visual Evolution" is our mission. We ... like a challenge. Do you?
Our Vancouver, BC location is currently seeking a Senior Pipeline Developer who will be responsible for assisting in the overall efficiency of the facility-wide production pipeline. They will support the management and development of tools that help digital artists with their daily use of both third party and in-house software and systems.
The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics, and production workflow.
Duties and Responsibilities: Work with and take direction from CTO, Pipeline Managers, and Senior TDs as well as artists to create, support & maintain tools to be integrated into Zoic’s existing pipeline. Utilize Python and PySide for tool creation and support Work with artists to troubleshoot and fix problems Update and maintain tools, techniques and work flows as required
Qualifications, Skills & Software Required: 5+ years of work experience as a Pipeline Developer or in a position with similar responsibilities. Proficiency in Python Experience with Houdini Experience with user interface development Past pipeline development experience a plus Solid understanding of Object Oriented Programming and Design Experience with Version Control Systems Some experience with Qt. Other UI framework experience a plus Knowledge of Python scripting in Houdini, Nuke, and Maya C/C++, C#, web development, SQL experience a plus Past experience with Shotgun, RV, Cinema4D a plus Linux experience a plus. Bash, file IO, process lifecycle Able to communicate clearly with the various Zoic departments and locations
Zoic Studios Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. "Visual Evolution" is our mission. We ... like a challenge. Do you?
Zoic is currently seeking a Senior Houdini Pipeline Developer who will be responsible for assisting in the overall efficiency of the facility-wide production pipeline. They will support the management and development of tools that help digital artists with their daily use of both third party and in-house software and systems. The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics, and production workflow.
Duties and Responsibilities Work with and take direction from CTO, Pipeline Managers, and Senior TDs as well as artists to create, support & maintain tools to be integrated into Zoic’s existing pipeline. Utilize Python and PySide for tool creation and support Work with artists to troubleshoot and fix problems Update and maintain tools, techniques and work flows as required
Qualifications, Skills & Software Required 5+ years of work experience as a Pipeline Developer or in a position with similar responsibilities. Proficiency in Python Experience with Houdini Experience with user interface development Past pipeline development experience a plus Solid understanding of Object Oriented Programming and Design Experience with Version Control Systems Some experience with Qt. Other UI framework experience a plus Knowledge of Python scripting in Houdini, Nuke, and Maya C/C++, C#, web development, SQL experience a plus Past experience with Shotgun, RV, Cinema4D a plus Linux experience a plus. Bash, file IO, process lifecycle Able to communicate clearly with the various Zoic departments and locations Candidates MUST be located in the United States, British Columbia or Ontario. This is a remote (work from home) position.
Link:https://zoicstudios.applytojob.com/apply/5GNRaHz7cU/BC-Senior-Houdini-Pipeline-DeveloperSee More >>
Nuke Pipeline TD, Canada & US (work from home)
Zoic Studios Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. "Visual Evolution" is our mission. We ... like a challenge. Do you?
We are currently seeking a Nuke Pipeline TD. This role is for an immediate, full time position. The Pipeline TD reports to the Pipeline Manager. Responsibilities: Work closely with the Pipeline team & CG Technical Supervisors in Vancouver, Los Angeles, and New York to design, develop, evolve, and maintain Zoic’s Nuke pipeline. Attend Pipeline meetings as required Complete tasks within the time frame given by Supervisors Create production software, pipeline-related tools and solutions Assist in the development and deployment of pipeline tools Write and/or maintain Python or C++ plugins and extensions for 3rd party packages Write end-user and developer documentation for developed tools Train and support artists to use the developed tools Qualifications: Analytical mind Bachelor’s degree or equivalent in Computer Science, Computer Visualization, or VFX required Minimum 2 years VFX experience within, film/TV or gaming Strong Software Development Skills; Procedural and object-oriented programming expertise Ability to design and implement systems Production level understanding of modular, large-scale digital asset management and version control Excellent communication skills in English, both verbal and written Knowledge of Production Technology/IT/IS methods, practices, and trends User interface design and standard UI toolkits Bonus: Pipeline experience for at least one these discipline groups: Modeling, UV, Texturing, Shaders, LookDev, Lighting, Rendering Bonus: Experience using Ray Trace render engines. VRay knowledge is a plus Bonus: Third Party pipeline integration and plugin development for: MAYA HOUDINI Unreal Engine Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a work from home position.
Link:https://zoicstudios.applytojob.com/apply/vkwTZzxnLI/BC-Nuke-Pipeline-TDSee More >>
USD Pipeline TD
Zoic Studios Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. "Visual Evolution" is our mission. We ... like a challenge. Do you?
We are currently seeking a USD Pipeline TD. You will work with our team on the design, development and implementation of new CG Pipelines utilizing USD. This role is for an immediate, full time position. The USD Pipeline TD reports to the Pipeline Managers.
Responsibilities: Work closely with the Pipeline team and our CG Technical Supervisors across the globe on the design, development, and maintenance of new cutting-edge CG Pipelines utilizing USD for Visual Effects Participate in the coding process on all projects in Python, C++, and other languages Attend meetings as necessary Provide documentation, training resources, and support
Qualifications: Bachelor’s degree or equivalent in Computer Science, Computer Visualization, or VFX required Minimum 2 years VFX experience within, film/TV or gaming Experience working on a software development team Experience designing new workflows and pipeline processes Must be a capable developer in Python C++ Ability to excel working with Open Source software Procedural and object-oriented programming expertise Production level understanding of modular, large-scale digital asset management and version control Working knowledge and development experience within the following industry tools: USD Nvidia Omniverse Houdini Maya Unreal Engine
Spire Animation Studios Our Studio At Spire Studios we empower world-class and diverse creative and technical talent from all mediums to entertain global audiences through animated feature films... with heartfelt storytelling, captivating worlds, and inspiring characters.
Key to our vision is developing a real-time enabled pipeline that brings intimacy back to the animation process while pushing the creative envelope. Our team has worked on many of the earliest and most successful 3D animated films, and have experienced firsthand the exponential increase in visual complexity and crew sizes as narrative appetite and audience expectations have grown. GPU accelerated rendering and game engines unlock new workflows that can upend long held assumptions underpinning the assembly line approach of legacy studios.
The Job
The RealTime (Unreal) Engineer will design and develop tools and a pipeline in collaboration with other technologists and artists. Working with C++, Unreal Blueprints, and Python, you will help debug/optimize shots and environments inside the engine, enabling collaborative and interactive workflows. Come help integrate the next-generation pipeline and workflows that will power our animation productions.
Link:https://www.spirestudios.com/engineering-and-technologySee More >>
Rendering/Lighting Software Engineer
Spire Animation Studios Our Studio At Spire Studios we empower world-class and diverse creative and technical talent from all mediums to entertain global audiences through animated feature films... with heartfelt storytelling, captivating worlds, and inspiring characters.
Key to our vision is developing a real-time enabled pipeline that brings intimacy back to the animation process while pushing the creative envelope. Our team has worked on many of the earliest and most successful 3D animated films, and have experienced firsthand the exponential increase in visual complexity and crew sizes as narrative appetite and audience expectations have grown. GPU accelerated rendering and game engines unlock new workflows that can upend long held assumptions underpinning the assembly line approach of legacy studios.
The Job
The Rendering/Lighting Software Engineer will design and develop tools, shaders, and workflows in collaboration with other technologists and artists. Working with C++, HLSL, Unreal Blueprints, and Python, you will also help extend the renderer and optimize shots and environments to enable collaborative and interactive workflows for lighting and rendering.
Link:https://www.spirestudios.com/engineering-and-technologySee More >>
SENIOR SYSTEMS ENGINEER
Spire Animation Studios The Job
The Senior Systems Engineer will help support and deploy Spire’s next-generation, cloud-based content production pipeline for high-end animation. We are d... eveloping a work-from-anywhere approach that will depend on a rock solid systems foundation that integrates the latest cloud technology with our high-power on-premise hardware. The Senior Systems Engineer will work with our technical and creative leads to help engineer a multi-regional platform for remote and in-person collaboration. Come and help lay the groundwork for what will become the future of the animation industry.
Responsibilities
Work in a cross-functional team to architect and engineer the most optimal cloud-based and on-prem solutions for the studio.
Engineer and manage Identity and Access Management (IAM) solutions for the studio.
Engineer and manage globally-distributed VDI solutions.
Engineer and manage cloud and on-prem replicated storage solutions.
Engineer and manage Windows software lifecycle management IaC (Infrastructure as Code) pipeline.
Architect and manage cloud and on-prem solutions supporting the studio asset-management pipeline.
Plan and operate the network, VPN, MFA, IPAM, DNS and Cert management solutions for the studio.
Proactively monitor and troubleshoot systems engineering issues.
Operate Spire's cloud platform and provide service owner support and participate in incident escalations.
Administrator laptops, workstations, and cloud-based instances throughout the company.