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SIGGRAPH 2022 -Software Engineering General Application
Pixar Animation Studios
This application is for SIGGRAPH 2022 attendees only, and does not guarantee an interview. Apply only if you are an attendee of SIGGRAPH 2022 in Vancouver.

​​Pixar Animation Studios Software R&D Department is accepting resumes for interviews during SSIGGRAPH 2022 in Vancouver August 8-11. Roles are anticipated to start now -12 months at our Emeryville, CA location. For immediate consideration, submit an application and we will follow-up with appropriate next steps.

Thank you for your interest in Pixar!
Link: https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/SIGGRAPH-2022--Software-Engineering-General-Application_R-03349-2
Software Engineer, Tools USD (Core)
Pixar Animation Studios
Our Software R&D department (Tools) is responsible for developing Pixar’s in-house and open source software. We work very closely with both artists and engineers to build innovative filmmaking tools that enable our film production and continuously extend artistic reach.
Link: https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/Software-Engineer--Tools-USD--Core-_R-03339-1
Lead Software Engineer, Tools Internals (Core)
Pixar Animation Studios
Our Software R&D department (Tools) is responsible for developing Pixar’s open source and in-house software. We work very closely with both artists and engineers to build innovative filmmaking tools that enable our film production and continuously extend artistic reach.

We are looking for a lead engineer for the Internals team in the Core group. As the team lead, you will guide the development of Presto’s proprietary evaluation engine and in-memory scene representation. Presto is our in-house content creation application. You will work closely with the group’s director and manager, and collaborate with production and other tools teams to define the roadmap, as well as balance short-term needs with long-term strategic direction. As the lead, you also play a critical role in mentoring individual contributors on the team, supporting and enabling their career development. Engineering leads also uphold the department’s engineering practices while ensuring the timely delivery of projects and fixes.
Link: https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/Lead-Software-Engineer--Tools-Internals--Core-_R-03413-1
Systems Engineer / Perforce Administrator
Pixar Animation Studios
Our team is looking for an upbeat, technical professional that is driven by new challenges and opportunities to innovate at Pixar. As a Systems Engineer you will support the infrastructure and platform solutions that enable Pixarians to produce amazing animated movies. You’ll work alongside hard-working individuals and leap at the chance to take on new challenges, improve processes and drive operational efficiencies. Almost forgot to mention, you’ll love working here because we are so much fun.

The ideal candidate will help us find ways to build and run services in a repeatable, collaborative DevOps style, solving problems before anyone notices them and leaving systems more reliable and secure than they found them.
Link: https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/Systems-Engineer---Perforce-Administrator_R-03263-2
Software Engineer, Platform
Pixar Animation Studios
Pixar's Software R&D team develops the studio's in-house proprietary animation software. We are looking for software engineers committed to building state of the art production tools for our artists. Our Platform Software Engineers are responsible for helping craft and maintain new software for Pixar's asset system, production pipeline and software development infrastructure.
Do you have a deep understanding of software application engineering, an ability to collaborate in a large multi-functional team of developers, and skill in designing and implementing reliable, scalable, and maintainable software systems? If so, this is the job for you!
Link: https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/Software-Engineer--Platform_R-02951-1
Sr. Software Engineer, Story/Editorial
Pixar Animation Studios
Our Software R&D department is responsible for developing Pixar’s in-house and open source software. We work very closely with both artists and engineers to build innovative filmmaking tools that enable our film production and continuously extend artistic reach. At Pixar, we are all a part of the storytelling process, and you will have an opportunity to partner with our filmmakers as we make the best movies in the world.

Link: https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/Sr-Software-Engineer--Story-Editorial_R-03362-1
Software Engineer, Render Pipeline Group
Pixar Animation Studios
Pixar’s Render Pipeline Group (RPG) designs, develops, and supports the scheduling system and user tools that help create our award-winning movies and Disney Streaming content. We work to maintain a healthy, efficient, and scalable render farm, and keep the farm running smoothly for the shows. Each production pushes the limits of animation technology in unique ways, so our architecture needs to be dynamic by design.

Do you thrive in collaborative environments, working together to get to the root of an issue? If so, we want to meet you! Our team balances support needs and engineering work on many scales, from individual to system-wide. We're looking for a teammate who enjoys helping people as much as they enjoy deploying a satisfying fix or crafting a solution to a problem on a larger scale.

As an engineer in RPG, you will support, maintain, and improve the software and systems used to schedule renders to our 130,000+ core render farm.
Link: https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/details/Render-Pipeline-Specialist_R-03068
Research Engineer - EU Project on XR and Virtual Production
Filmakademie Baden-Württemberg GmbH, Animationsinstitut
Animationsinstitut at Filmakademie Baden-Württemberg trains outstanding talents at the highest level in the fields of animation, visual effects, technical direction, animation/effects producing and interactive media. In addition, the institute runs a research & development department.

We are offering a Research Engineer position in an international research project in the Horizon Europe programme, starting 01.09.2022 in full-time (39,5 hours per week), limited to 30 months.

Your tasks
✪ Development of virtual production-, pipeline- and animation tools
Implementation of the tools in the overall context of the project
✪ Evaluation of tools and workflows
✪ Technical support of exemplary productions
✪ Dissemination in scientific publications

Your profile
✪ Completed studies or several years of professional experience in media productions
✪ Extensive knowledge in software development (C#, Python), real-time/game technology, virtual production and DCC applications
✪ Knowledge in computer graphics, computer vision, and or machine learning is a plus
✪ Exceptional inter-personal skills, problem solving and development
Organizational talent, resilient, versatile and flexible, ability to work in a team
✪ Very good knowledge of English
✪ Work permit within the European Union
✪ You have a sense of social responsibility and are open and sensitive to sustainability, diversity and equality

The job offers
✪ A unique working environment with international project partners
Versatile and varied tasks
✪ Remuneration according to the collective agreement of the federal states (TV-L)
✪ Flexible working hours and mobile work
✪ Job ticket and employer subsidy for public transport
✪ Further training opportunities

further information:
research.animationsinstitut.de
www.animationsinstitut.de
www.filmakademie.de

Please submit your application via our online application portal.
https://go.animationsinstitut.de/jobs
Link: https://go.animationsinstitut.de/jobs
Research Engineer AI - EU Project on XR and Virtual Production
Filmakademie Baden-Württemberg GmbH, Animationsinstitut
Animationsinstitut at Filmakademie Baden-Württemberg trains outstanding talents at the highest level in the fields of animation, visual effects, technical direction, animation/effects producing and interactive media. In addition, the institute runs a research & development department.

We are offering a Research Engineer AI position in an international research project in the Horizon Europe programme, starting 01.09.2022 in full-time (39,5 hours per week), limited to 30 months.

Your tasks
✪ Development of AI components for virtual production-, pipeline- and animation tools
✪ Implementation of the tools in the overall context of the project
✪ Evaluation of tools and workflows
✪ Technical support of exemplary productions
✪ Dissemination in scientific publications

Your profile
✪ Completed studies or several years of professional experience in media productions
✪ Extensive knowledge of Deep Learning, Tensorflow, Python, Qt/C++, networking technologies, game engine programming (Unity/Unreal)
✪ Knowledge in computer graphics, computer vision, and or machine learning is a plus
✪ Exceptional inter-personal skills, problem solving and development
Organizational talent, resilient, versatile and flexible, ability to work in a team
✪ Very good knowledge of English
✪ Work permit within the European Union
✪ You have a sense of social responsibility and are open and sensitive to sustainability, diversity and equality

The job offers
✪ A unique working environment with international project partners
Versatile and varied tasks
✪ Remuneration according to the collective agreement of the federal states (TV-L)
✪ Flexible working hours and mobile work
✪ Job ticket and employer subsidy for public transport
✪ Further training opportunities

further information:
research.animationsinstitut.de
www.animationsinstitut.de
www.filmakademie.de

Please submit your application via our online application portal.
https://go.animationsinstitut.de/jobs
Link: https://go.animationsinstitut.de/jobs
Technical Artist / Technical Director - EU Project on XR and Virtual Production
Filmakademie Baden-Württemberg GmbH, Animationsinstitut
Animationsinstitut at Filmakademie Baden-Württemberg trains outstanding talents at the highest level in the fields of animation, visual effects, technical direction, animation/effects producing and interactive media. In addition, the institute runs a research & development department.

We are offering a Research Engineer position in an international research project in the Horizon Europe programme, starting 01.09.2022 in full-time (39,5 hours per week), limited to 30 months.

Your tasks
✪ Artistic/technical implementation of exemplary, virtual productions by applying new technologies
✪ Artistic/technical support in the development of AI animation tools
✪ Evaluation of new tools, workflows and methods from the user's point of view
✪ Feedback on user experience of the tools
✪ Technology transfer of new methods into student productions and XR Lab
✪ Design tasks for the external presentation of the project

Your profile
✪ Completed studies or several years of professional experience in media productions
✪ Extensive knowledge of real-time/game technology, rigging, animation, virtual production and DCC applications
✪ Knowledge of software development, computer graphics, computer vision, and machine learning is a plus
✪ Exceptional inter-personal skills, problem solving and development
✪ Organizational talent, resilient, versatile and flexible, ability to work in a team
✪ Very good knowledge of English
✪ Work permit within the European Union
✪ You have a sense of social responsibility and are open and sensitive to sustainability, diversity and equality

The job offers
✪ A unique working environment with international project partners
Versatile and varied tasks
✪ Remuneration according to the collective agreement of the federal states (TV-L)
✪ Flexible working hours and mobile work
✪ Job ticket and employer subsidy for public transport
✪ Further training opportunities

further information:
research.animationsinstitut.de
www.animationsinstitut.de
www.filmakademie.de
Link: https://go.animationsinstitut.de/jobs
Technical Artist XR - European XR LAB
Filmakademie Baden-Württemberg GmbH, Animationsinstitut
Animationsinstitut at Filmakademie Baden-Württemberg trains outstanding talents at the highest level in the fields of animation, visual effects, technical direction, animation/effects producing and interactive media. In addition, the institute runs a research & development department.

We are offering a Research Engineer position in an international research project in the Horizon Europe programme, starting 01.09.2022 in full-time (39,5 hours per week), limited to 30 months.

Your tasks
✪ Artistic/technical realization of an XR lighthouse experience
✪ Implementing a narrative structure that allows for both single and multiple participants
✪ Development of an interaction concept
✪ Design and technical implementation of animation, assets and overall world in a real-time environment
✪ Third-party funding call and evaluation
✪ Design tasks for external presentation

Your profile
✪ Completed studies or several years of professional experience in media productions
✪ Extensive knowledge of real-time/game technology and DCC applications
✪ Knowledge of software development, computer graphics, computer vision, and machine learning is a plus
✪ Exceptional inter-personal skills, problem solving and development
✪ Organizational talent, resilient, versatile and flexible
✪ Very good knowledge of English
✪ Work permit within the European Union
✪ You have a sense of social responsibility and are open and sensitive to sustainability, diversity and equality

The job offers
✪ A unique working environment with international project partners
Versatile and varied tasks
✪ Remuneration according to the collective agreement of the federal states (TV-L)
✪ Flexible working hours and mobile work
✪ Job ticket and employer subsidy for public transport
✪ Further training opportunities

further information:
research.animationsinstitut.de
www.animationsinstitut.de
www.filmakademie.de

Please submit your application via our online application portal.
https://go.animationsinstitut.de/jobs
Link: https://go.animationsinstitut.de/jobs
Senior Pipeline TD
ILM
The Pipeline TD is responsible for developing and maintaining software tools, providing front-line assistance to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.
Link: https://jobs.disneycareers.com/job/vancouver/senior-pipeline-technical-director/391/32600851344
Senior Production Engineer
ILM
The Senior Production Engineer is responsible for architecting and developing aspects of the VFX production pipeline, creating and deploying core services for use by other engineering teams and throughout the VFX pipeline. They will be active in both leading development projects and mentoring staff and Associate Production Engineers.

Production Engineering is responsible for designing, developing and maintaining core pipeline applications and services used by all departments throughout the company, at all our locations around the world. This includes, but is not limited to: media creation, review and communication tools, data synchronization services, core asset publishing services and the render farm tools and services. Our systems provide the core foundation of pipeline services that are essential for the smooth operation of our multi-site, award winning, visual effects company.
Link: https://jobs.disneycareers.com/job/vancouver/senior-production-engineer/391/32600851312
Systems Engineer II
ILM
The Systems Engineer designs and develops all aspects of the studio production infrastructure. You will design, develop and maintain studio infrastructure used by all departments throughout the company, and to ensure smooth operation of our multi-site, award winning, visual effects company.

If you are interested in the role, please apply even if your experience and skills don’t perfectly match our ideal credentials. We are committed to diversity and especially encourage members of underrepresented communities to apply. As an equal opportunity employer we encourage applications from all qualified individuals. ILM does not discriminate against applicants based on genders, races, national and ethnic origins, religions, ages, sexual orientation, marital and family status, and/or mental or physical disabilities.
Link: https://jobs.disneycareers.com/job/vancouver/systems-engineer-ii/391/32600851120
Production Engineering Supervisor
ILM
The Production Engineering Supervisor will oversee the building of new systems and maintenance of current systems, with an end goal of streamlining the CG pipeline for artist efficiency. Adhering closely to the technology roadmap for global ILM, this person will use hands-on visual effects production experience to maximize our internal pipeline development by creating powerful systems that are easy to use, as well as by selecting tools and workflows that combine the best of off-the-shelf options with our internally developed systems.
Link: https://jobs.disneycareers.com/job/vancouver/production-engineering-supervisor/391/32600850688
Production Engineer III - Production Tools
ILM
We are looking for production engineers for our Production Tools Team in Core Pipeline, to help advance Editorial, 2D media, Dailies and Review pipelines for motion picture visual effects production.

Core Pipeline is a globally distributed team that develops tools and workflows which act as the foundational infrastructure for ILM’s other departments. We work closely with CG Production to create innovative tooling for media handling tools, core services, asset management and more. The team works with all levels of artists and supervision to create efficient, accessible and user friendly software.
Link: https://jobs.disneycareers.com/job/vancouver/production-engineer-iii-production-tools/391/32600850432
Unreal Engine Developer
FuseFX / Folks VFX / Rising Sun Pictures / El Ranchito
FuseFX has an opening in Vancouver for an Unreal Developer. We are seeking Unreal Engine technical artists looking for an exciting opportunity that takes advantage of their Unreal Engine technical skills on a multifaceted division. FuseFX is growing their Virtual Production, Real-Time VFX, and interactive content division and we are looking for mid and senior level technical artist to joint our global team.

The Unreal Developer is responsible for developing and maintaining the Unreal Pipeline, working independently, and collaborating with the Fuse core pipeline team. This role will develop and maintain tools to be used within UE5, while adapting to the needs of various projects and finding creative solutions to support their evolving needs.

Responsibilities:
- Work with Unreal Engine departments heads on the development and support of real-time tools. 
- Assist in expanding the existing real-time pipeline.
- Work with artists to troubleshoot and fix problems
- Update and maintain tools, techniques and work flows as required

Traits of a successful Unreal Developer:
- Should effectively execute all necessary assigned tasks while under tight deadlines
- Ability to partner with various departments and be solution driven when troubleshooting issues.
- Must be a self-motivated team player that thrives on problem solving
- Ability to maintain a professional attitude, take direction, and implement feedback with a positive attitude
- Ability to manage and prioritize multiple projects in a fast-paced environment
- Excellent interpersonal and written communication skills with a high level of attention to detail.

Qualifications:
- 2+ years of Unreal Engine experience as a technical artist.
- Advanced experience with Blueprints
- Experience programming in Python
- Knowledge of programming in C++ is a plus but not necessary.
- Experience in Unreal Materials, Shotgrid, Maya, and Houdini is a plus.
Link: https://phh.tbe.taleo.net/phh04/ats/careers/v2/viewRequisition?org=WZR3W6&cws=37&rid=662
Senior Pipeline Developer
FuseFX / Folks / Rising Sun Pictures / El Ranchito
Our group of FuseFX, Folks, Rising Sun Pictures, and El Ranchito has openings across our offices! We have opportunities at our studios for an experienced and talented Senior Level Pipeline Developer with a background in television and/or feature film VFX to join our Development team.



Goal:
Our vision of a global pipeline needs developers excited to use industry-standard pipeline tools and practices and eager to bridge their skills into new territories using web services. We aim to deliver highly available and performant services to our production tracking, asset management, and business intelligence platforms.



Responsibilities:
- Develop internal software and pipeline tools to service global VFX pipeline
- Providing leadership and guidance to junior TD’s, helping them grow as developers while they assist productions with tools and deadlines.
- Rise to the opportunity to resolve high-level issues with the pipeline and be the first person to troubleshoot and resolve.
- Collaboration with stakeholders to advise and determine the best solutions then deliver based on documented and agreed-upon requirements.
- Flexible and agile to change and eager to force correct to meet project and facility needs.
- Communicate eloquently and effectively with the global pipeline team, management, and end-users to determine the best solutions.



Programming Skills/Languages
- Excellent Python, PySide and PyQt, skills
- Experience developing for digital content creation tools like Maya, Houdini, Nuke, or Unreal
- Experience using Shotgun, FileMaker, or MySQL databases
- Version Control (GitLab)
- Writing clear documentation for tools and scripts (technical and user documentation)



Familiar With:
- Experience in VFX Workflows and Pipelines preferred.
- Proficient with VFX-centric software APIs in Nuke, Maya, Houdini preferred. ShotGrid a plus.
Link: https://phh.tbe.taleo.net/phh04/ats/careers/v2/viewRequisition?org=WZR3W6&cws=37&rid=651
Pipeline TD
Flying Bark Productions
Flying Bark are looking for a tech-savvy, experienced Pipeline TD to help our team on a full time basis! Please see below for a full job description and contact us with any questions.

Purpose
Collaborates with the Pipeline team to design, implement and create tools and systems and sustain continued pipeline support to the different teams throughout production.

Responsibilities
Development of tools, procedures and interfaces to optimise the internal Flying Bark pipeline;
Ensure company and pipeline conventions and processes are followed throughout productions;
Assist in the creation and maintenance of studio wide pipeline solutions;
Provide consistent technical support to different Flying Bark departments;
Continually supply information to the Pipeline Supervisor, IT and production teams to facilitate communication and expectations in both directions;
Assist with training and documentation of department tools and pipeline procedures.

Necessary skills
3+ years of experience in a production environment.
Knowledge of Shotgun Toolkit and API is required;
Python and/or API/programming experience a must;
Understanding structures of Asset Management Systems;
Ability to learn quickly and comprehend custom in-house production tools;
Ability to prioritise tasks and work successfully in a fast paced environment;
Ability to communicate technical issues to the Production team in a clear manner;
Must work well in a team, with strong communication skills and attention to detail.

Highly desirable skills
Animated Feature Films, TV Series and VFX production experience
Toom Boom Harmony API
Autodesk Maya Python API
Nuke API
Familiar with Cloud systems and APIs, ie. AWS S3, AWS Lambda, Boto Python API
Link: https://flyingbark.bamboohr.com/jobs/view.php?id=23&source=aWQ9MzM%3D
Expression of Interest - Data Operations Technician
Flying Bark Productions
Flying Bark is seeking expressions of interest for an entry level Data Operations Technician, who will be a key member of our Sydney-based team. The Data-Ops Technician is responsible for the efficient movement of all data in and out of the studio, including between our studios worldwide, and to and from clients and suppliers. Data-Ops coordinate with production to balance priorities and allocate bandwidth appropriately, adjusting transfers as needed and keeping production up to date with ETAs.

Responsibilities:
Oversee the incoming and outgoing traffic of electronically transmitted data for the company
Ensure all data is transferred efficiently and securely, in line with company and client protocols
Save data to the relevant internal server locations
Schedule transfers according to priority and adjust as needed
Be aware of production deadlines and advise the relevant crew if deadlines are in jeopardy
Act as the point of contact for general Data I/O task troubleshooting and complex problem solving.
Suggest and assist to create automated workflows and processes using in house automation, proprietary software, and third-party systems.

Skill set:
General technical troubleshooting experience.
Ability to handle sensitive and confidential data
Ability to handle a fast paced, occasionally high pressure environment.
Experience with transmissions related to the media/animation industry
Experience with Aspera, SFTP, Media Shuttle and other file transfer mechanisms
Understanding of computer networks, including hardware, protocols, and firewalls in a production environment
Ability to work well independently and as part of a team.
Willingness to work very flexible hours when needed
Excellent communication skills, both verbal and written.
Computer science degree preferred
Link: https://flyingbark.bamboohr.com/jobs/view.php?id=41&source=aWQ9MzM%3D
DNEG Researcher
DNEG
DNEG Labs - Researcher

The DNEG Lab is where we incubate ideas, create prototypes and prepare the technology that will evolve into tools of the future for DNEG Artists. Researchers in the DNEG Lab have a passion for solving complex problems with innovative methods. They bring a diverse range of skills to the team and thrive on applying these skills to new problems.

Innovation from the DNEG Lab is inspired by collaborating closely with DNEG Artists. These artists rely on a suite of custom tools and software to facilitate complex work in the production of award-winning Visual Effects and Animation. They provide insight into real problems, and test prototypes of new ideas.

Prototypes from the DNEG Lab move to the Production Technology team where they are integrated with the rest of DNEG’s tools which generate, manipulate and render everything from photo-real digi-doubles, to highly stylised fantasy characters, from single hero performances to large-scale digital crowds and all of the effects required to bring them to life.

As a Researcher in the DNEG Lab, you will work with senior artists and Heads of Departments to help identify opportunities and create clear problem-statements. You will ideate novel approaches to solving problems; plan projects and build proof-of-concept solutions. You will communicate your ideas clearly to both technical and non-technical colleagues, adapting your communication style accordingly. Our world-class artists will test your prototypes on shots from blockbuster movies, and your successful algorithms will directly contribute to the success of upcoming movies.
Link: https://jobs.jobvite.com/double-negative-visual-effects/job/oOkzgfwH
Sr Core Digital Pipeline TD
LAIKA
The Core Digital Pipeline TD is responsible for the design, development, implementation and support of foundational systems in LAIKA’s digital content creation pipeline.
Link: https://www.laika.com/careers/job-listing?jobid=4059216
Lead Studio Pipeline TD
LAIKA
The Lead Pipeline TD, Studio in Production Technology takes a technical leadership role to design, develop, and deploy custom software tools that extend the use of our ShotGrid-based production tracking system. As a member of the Studio Pipeline team, this position will work directly with artists, coordinators and managers in all production departments including Puppet and Set Fabrication, Stage/Camera, Stage and Replacement Animation, Story/Editorial, VFX, and Marketing/Media & Archive Services. In addition to working individually on tickets, this position will lead a sprint team and technical projects to help establish direction and standard practices for Production Technology.
Link: https://www.laika.com/careers/job-listing?jobid=4125603
Lighting Pipeline TD
LAIKA
The Lighting Pipeline TD will work closely with Artists, Sr. Engineers, and Technical Directors to design, develop, deploy, and support custom software tools to extend the capabilities of our USD-backed, Katana & Renderman-based Lighting Pipeline.
Link: https://www.laika.com/careers/job-listing?jobid=4413588
Unreal Engine Pipeline TD
Imaginary Spaces
Imaginary Spaces is looking for a Pipeline Tools Developer with knowledge of Unreal & Python. You will work within our team to develop and deploy pipeline tools for use within active 3D productions from previz to production. This opportunity is for a full-time, permanent position in Montreal, Canada.
Link: https://www.smartrecruiters.com/ImaginarySpaces/743999820918618-unreal-engine-pipeline-td
Pipeline Technical Director - Core
Framestore
This is a mixed software development/production support role in Framestore's Pipeline department! Work on the core pipeline tools such as Framestore's asset systems, review tools, and more!
Link: https://framestore.recruitee.com/l/en/o/pipeline-technical-director-core-pipeline
Pipeline Technical Director
Framestore
We are looking for Software developers in the PDT (California, British Columbia) time zone to support Framestore's film and advertising VFX studios in Los Angeles and Vancouver. The Pipeline department is operating fully remotely. We are interested in all kinds of profiles in terms of seniority and areas of expertise. There is an opportunity to team up with other developers working on 2D, 3D and core toolsets supporting our production pipeline.
Link: https://framestore.recruitee.com/l/en/o/pipeline-technical-director-core-pipeline
Pipeline Technical Director
ILM
The Pipeline TD is responsible for developing and maintaining software tools, providing front-line assistance to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.
Link: https://jobs.disneycareers.com/job/-/-/391/32600864400
Senior software engineer - USD
Sony Pictures Imageworks
We have an opportunity to join a group tasked with designing and implementing a USD pipeline to deliver assets and workflows for our Visual Effects and CG Feature Animation projects.

The position requires strong software development skills, expertise in C++ and Python, and the ability to design high quality, robust, and easy to maintain code and tools. The engineer is primarily responsible for development and implementation of a USD pipeline. The ideal candidate is a technical expert in software development for visual effects or feature animation pipelines. To fit into this role, candidates must excel at multitasking in a highly dynamic environment and capable of working closely with software architects and domain experts across the facility.

As a senior engineer, you will be making improvements to USD itself, as needed, and contributing them back to the USD Open Source project. Mentoring team members and participating in projects that span multiple disciplines along the pipeline is expected of this role. In addition to making significant contributions to the design of a world-class USD pipeline, the senior engineer will be expected to operate with a level of autonomy to take ideas from design to implementation and maintenance.

https://www.imageworks.com/job-postings/1881

Link: https://www.imageworks.com/job-postings/1881
Pipeline software engineer
Sony Pictures Imageworks
We are looking for a passionate Engineer for support and development of our Asset and Shot pipelines. The ideal candidate is a strong coder, investigator and communicator who is looking to collaborate on projects of varying size with an emphasis on meeting the needs of productions with time-sensitive deadlines.

Candidates must have strong technical chops and enjoy collaboration with other engineers and users. They must be at ease working with little supervision and/or with a Lead Engineer in an environment where production demands can shift priorities more quickly than some traditional software environments.

https://www.imageworks.com/job-postings/1766
Link: https://www.imageworks.com/job-postings/1766
Software engineer - FX / Houdini
Sony Pictures Imageworks
We are looking to expand our team of software engineers that support the development of our FX production pipeline. Candidates must have strong technical chops and enjoy collaboration with other engineers and artists. They must be at ease working with little supervision and/or with a Lead Software Engineer or Architect in an environment where production demands can shift priorities more quickly than some traditional software environments.

The engineer is primarily responsible for the development, implementation and support of production and studio FX tools and workflows under the guidance of the department lead. This position requires collaboration with other engineering staff, project managers, and production artists to develop and implement innovative studio capabilities.

https://www.imageworks.com/job-postings/2206
Link: https://www.imageworks.com/job-postings/2206
Senior Production Engineer
ILM
The Senior Production Engineer is responsible for architecting and developing aspects of the VFX production pipeline, creating and deploying core services for use by other engineering teams and throughout the VFX pipeline. They will be active in both leading development projects and mentoring staff and Associate Production Engineers.
Link: https://jobs.disneycareers.com/job/-/-/391/32600847216
ILMxLAB Pipeline Engineer
ILM
ILMxLAB Singapore is looking for a Pipeline Engineer to join our pipeline team. As a
Pipeline Engineer
, you will be responsible for implementing and supporting the production workflow processes and component tools that empower the creation of Disney’s
Metaverse.
Link: https://jobs.disneycareers.com/job/singapore/ilmxlab-pipeline-engineer/391/32600863664
Senior Software Developer - Characters
Technicolor Creative Studios
Senior Software Developer to contribute to the architecture and implementation of innovative technologies relating to characters. Improving technology for faster rig playback speeds with high-quality deformation
Link: https://smrtr.io/b9dyr
Engineering Director, Avatar Movement
Roblox
Lead the team creating a next-generation avatar movement system: procedural animation generation, ML-driven content creation, environment awareness, and reactive physics-driven movement.
Link: https://jobs.roblox.com/careers/job?domain=roblox.com&pid=137450635744&pid=137450635744&domain=roblox.com&job_index=0
Senior Software Engineer
Blender
Join the team to bring the world’s best 3D CG technology in the hands of artists as free/open source software.

Open positions:
- Geometry/Hair/Physics Nodes Engineer
- Senior Rendering Developer
- Senior Character Animation Systems Developer
- macOS Developer
Link: https://www.blender.org/jobs/senior-developer/
Autodesk Graphics Platform - Software Architect / Senior Principal Engineer (Remote Canada/USA)
Autodesk
Autodesk Forge Visualization Graphics Team is seeking a Software Architect / Senior Principal Engineer to work on AGP (Autodesk Graphics Platform) - a shared graphics system used by many Autodesk applications, including Fusion, Revit,Inventor, 3ds Max, and Maya.

You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and exploit, the latest and future generations of graphics technology.

You will be helping us to shape and adopt Open Standards and Open Source through active industry engagement (Khronos, ASWF, etc), and develop USD-Based, Graphics Pipeline for Web, Mobile, and Desktop

Responsibilities:

Primarily responsible for architecture & design and significantly contributing to planning & implementation of next-generation desktop graphics platform meant for 2D/3D Design & Drafting, 3D Computer Animation, Modeling & Rendering applications.

Work closely with Autodesk Product Team’s architects and implementation teams to understand their needs, improve the designs based on their inputs and evangelize Autodesk Graphics Platform.

Collaborate with external partners ina the graphics domain (Nvidia, AMD, Intel, Microsoft, Apple, Pixar, ILM etc) to stay abreast of the latest developments on their platforms and incorporate necessary changes in the design of the AGP where necessary and form alliances on open-source projects when feasible for accelerated co-development.

As a graphics expert, represent Autodesk at industry conferences and participate in the industry consortium meetings.

Help the engineering team deliver demonstrable value on regular cadence to the stakeholders using agile methodologies and principles.
Link: https://autodesk.wd1.myworkdayjobs.com/Ext/job/San-Francisco-CA-USA/Autodesk-Graphics-Platform--SW-Architect---Senior-Principal-Engineer_22WD59556
Senior Software Developer (remote Canada/USA)
Autodesk
Autodesk Forge Visualization Graphics Team is seeking a Senior Software Developer to work on the key OGS (One Graphics System) software components - a shared graphics system used by many Autodesk applications, including AutoCAD, Revit, Inventor, Fusion, and Maya. You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and take advantage of the latest and future generations of graphics technology.

Responsibilities

Take a lead role and own a particular area of a project and codebase

Actively participate in decision making and direction by making recommendations on improving product quality as well as group productivity

Be responsible for code of significant size and complexity which may require a high degree of ingenuity or creativity

Design, prototype, implement, test and troubleshoot product features according to market requirements and product specifications

Produce clean, maintainable, well-documented code in adherence with internal standards

Work closely with QA teams in unit level testing and problem resolution

Write high level software designs and specifications prior to coding. Create low level software designs for feature implementation. Document implications for other areas of the product

Work effectively with the cross-geo (USA, China, Australia) OGS development team and help overcome the challenges of time and distance.
Link: https://autodesk.wd1.myworkdayjobs.com/Ext/job/Toronto-ON-CAN/Senior-Software-Developer--Remote-Canada-_22WD56180-1
CG Supervisor
The SPA Studios
The SPA Studios aims to continue to blend the use of CG and 2D traditionally animated characters to tell stories that delight audiences. In order to accomplish this, we need a versatile CG Supervisor, unafraid of unconventional pipelines. The CG Supervisor participates in crafting a pipeline and use of Cg that support the story. Through the establishment of rigorous technical guidelines she/he supports the creative vision by helping tailor a pipeline and workflows that are effective in delivering imagery.
Link: https://jobs.thespastudios.com/o/cg-supervisor
Tools Developer / Pipeline TD
The SPA Studios
Responsible for the overall pipeline development and support. You’d be joining a team on a relatively new workflow where the legacy code would not trouble you and where everyone is nimble and talented enough to make it fascinating growing a feature animation-film pipeline for the long term together.
Link: https://jobs.thespastudios.com/o/tools-developer-pipeline-td
Tools Developer/ Blender TD
The SPA Studios
Responsible for the overall Blender pipeline development. Support the different departments using Blender and help with Blender pipeline development and implementation.
Link: https://jobs.thespastudios.com/o/tools-developer-blender-td
Interaction Designer - CityEngine
Esri R&D Center Zurich
Are you passionate about good UX and 3D graphics? At the Esri R&D Center-Zurich, we are looking for a talented interaction designer to help us develop CityEngine, our popular software and plugin suite for urban design and planning. Join our team and empower architects all around the world to design better cities with CityEngine.

Details:
https://www.esri.com/careers/interaction-designer-cityengine-3d-software-16373
Link: https://www.esri.com/careers/interaction-designer-cityengine-3d-software-16373
Pipeline Technical Director
Netflix Animation
The Production Pipeline TD is responsible for developing, designing, and implementing pipeline tools and workflows used throughout the creative process by artists and production management. This person will provide front-line pipeline support and must be able to quickly and effectively troubleshoot general CG animation pipeline issues while operating in a fast-paced production environment. This person will report to the NAS Pipeline Supervisor and will be supporting artists and production crew in the Editorial, Story, Design, and Previs departments within and across multiple productions.
Link: https://www.netflixanimation.com/jobs/219511879
Pipeline TD
ICON Creative Studio
A Pipeline TD requires a general understanding of how data flows through the studio from beginning to end. Often with intimate knowledge of the operations in a particular department or area of expertise. With this knowledge you will be expected to recognize when the pipeline is not running smoothly and make necessary adjustments.
Link: https://iconcreative.bamboohr.com/jobs/view.php?id=63&source=aWQ9MTc%3D
Product Content Creator, VFX: Training and Tutorials
Foundry
We create products that enable VFX artists and designers to release creativity and bring ideas to life. Making the best software is only part of the challenge, we also need to show people how to use it. Our customers depend on timely and effective educational content to get the best from our tech.

As a product content creator, you’d be producing cutting-edge tutorial videos and learning content for our users. This is a proactive role in a busy team and you must keep a keen eye on the needs of artists to deliver learning material that supports a multi-billion dollar industry. The position is varied and challenging and includes video production, content curation, writing, project ownership, and customer outreach.

The postholder would take responsibility for the video tutorials for Nuke and all learning content for our lighting and look development products, Katana and Mari. The resources include tutorial videos, user guides, webinars, blog posts, web content, and social media posts. Our work can be seen at learn.foundry.com.
Link: https://apply.workable.com/foundry/j/4A3374003F/
Principal Pipeline Developer - 6 month contract
Foundry
We are looking for an experienced pipeline engineer (or Pipeline TD) with a VFX or Feature Animation background to help bootstrap our internal asset pipeline and support our product development and engineering teams. The ideal candidate will have extensive experience building and maintaining real-world production pipelines. This role will not entail line management and will be focused on hands-on pipeline development and solutions deployment.

The initial scope of work is a 6-month contract that establishes our ability to explore pipeline-controlled applications and asset management systems within the post-production space. The primary focus is on the provisioning of software and representative data management infrastructure.

Reporting to the Project Lead, your daily work will involve the specification and deployment of internal pipeline systems and providing consultancy on real-world production practices to the Product and Engineering teams. The Project Lead has the significant industry experience and will help support you in your goals, but you will be expected to break down complex work into more manageable pieces and to execute work with a good degree of self-sufficiency.
Link: https://apply.workable.com/foundry/j/D49BE6AB46/
Senior Product Designer
Foundry
Reporting to the Lead Product Designer, the Senior Product Designer plays a key role in the production design team. Responsible for contributing to the design effort for your product team, your role is to translate real world client requirements into insightful, effective and user focused design specifications to ensure that the product management team's vision is realised.
Link: https://apply.workable.com/foundry/j/2EC6512B38/
Software Engineer, Nuke
Foundry
We are looking for a Software Engineer to join the existing team. In a nutshell, we're looking for a C++ application developer with experience of software development and some knowledge of software engineering best practices. As a Software Engineer, you will help to ensure the quality, scalability, and extensibility of the code that we’re writing.

Reporting to the Project Lead Engineer, your daily work will involve the design, implementation, documentation and testing of C++ and/or Python code, liaising with other engineers in the team, the Product Manager and Project Manager as necessary to ensure that the code meets the requirements of the customer and is delivered in a timely fashion.
Link: https://apply.workable.com/foundry/j/E730DB2F7E/
Associate Product Manager - Katana
Foundry
Product Managers play a key role in supporting the overall success of their product line.

Reporting to the Senior Product Manager for Katana and Mari, the Associate Product Manager will work with a team of Product Managers and Product Designers to maximise the value delivered to studios, artists and developers who use Katana.

The Associate Product Manager - Katana is responsible for delivery of customer facing and internal initiatives that support product adoption and customer satisfaction, in partnership with marketing, sales, customer support and technical teams. The APM plays a key role in identifying and evaluating opportunities to add customer value through collecting feedback, ongoing market research and evaluating competitive products. The APM also supports communicating customer value through creation of product messaging, demos and demo materials and presenting the product externally when needed.
Link: https://apply.workable.com/foundry/j/DB356A7585/
Senior Software Engineer, Real-Time Rendering
Foundry
If you're looking to broaden out your existing knowledge of real-time GPU rendering, then this role is potentially a great fit.

You'll be joining a small centralised technology team, working closely with a real-time rendering Architect and graphics team lead to deliver GPU technology solutions to product teams across the Foundry portfolio.

Good C++ and GPU graphics programming knowledge are essential to the role, but you will have access to domain experts to help you level up your expertise. Experience in software development lifecycle and knowledge of software engineering best practices in a commercial context are also key requirements.
Link: https://apply.workable.com/foundry/j/E0390FA1B3/
Engineering Manager, Platform
Foundry
Our platform team engages across the entire portfolio with the aim to support our product teams in their work by maintaining and advancing common libraries (including software licensing, renderers, and build systems), and common tooling and services (DevOps).

Significantly, the team does not deliver technologies or solutions to products in isolation, but instead works closely in conjunction with product teams to integrate and exploit technologies whilst disseminating knowledge. A key consideration in how the work is done is to always bear in mind implementation risk with respect to Foundry's wider goals and product roadmaps whilst at the same time aiming to carve out additional efficiency via shared technology.

In addition to providing and maintaining common systems and libraries, the experts on the Platform team support the wider engineering body by answering or otherwise addressing internal engineering support questions. The Platform team currently comprises the following sub-teams and areas of expertise: DevOps, Entitlement (software licensing), GPU Rendering and Build & Release engineering.


Link: https://apply.workable.com/foundry/j/3ABCD87102/
Lead Software Engineer, Mari
Foundry
This role is an exciting opportunity to lead the cross-functional Scrum team responsible for the evolution of Mari, crafting new features and maintaining existing. Working closely with your team, the Product Owner and Scrum Master, you'll be responsible for the planning and phasing of work and be accountable for the technical output and the quality of your team and their overall performance. As line manager, you'll be responsible for the personal development and wellbeing of each member. To be successful you'll require a strong technical background in development and testing, good knowledge of the full software development lifecycle and Agile practices and a passion for building a high performing team. As Lead Software Engineer you’ll spend a significant part of your time actively participating in the development effort: implementing new features as well as enhancement and maintenance of existing features.
Link: https://apply.workable.com/foundry/j/7077B46BC5/
Senior Pipeline Developer
Zoic Studios
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. "Visual Evolution" is our mission. We like a challenge. Do you?

Our Vancouver, BC location is currently seeking a Senior Pipeline Developer who will be responsible for assisting in the overall efficiency of the facility-wide production pipeline. They will support the management and development of tools that help digital artists with their daily use of both third party and in-house software and systems.

The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics, and production workflow.

Duties and Responsibilities:
Work with and take direction from CTO, Pipeline Managers, and Senior TDs as well as artists to create, support & maintain tools to be integrated into Zoic’s existing pipeline.
Utilize Python and PySide for tool creation and support
Work with artists to troubleshoot and fix problems
Update and maintain tools, techniques and work flows as required

Qualifications, Skills & Software Required:
5+ years of work experience as a Pipeline Developer or in a position with similar responsibilities.
Proficiency in Python
Experience with Houdini
Experience with user interface development
Past pipeline development experience a plus
Solid understanding of Object Oriented Programming and Design
Experience with Version Control Systems
Some experience with Qt. Other UI framework experience a plus
Knowledge of Python scripting in Houdini, Nuke, and Maya
C/C++, C#, web development, SQL experience a plus
Past experience with Shotgun, RV, Cinema4D a plus
Linux experience a plus. Bash, file IO, process lifecycle
Able to communicate clearly with the various Zoic departments and locations

Candidates MUST be located in the United States, British Columbia or Ontario. This is a remote (work from home) position.
Link: https://zoicstudios.applytojob.com/apply/or7qQqvQVD/BC-Senior-Pipeline-Developer
Senior Houdini Pipeline Developer
Zoic Studios
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. "Visual Evolution" is our mission. We like a challenge. Do you?

Zoic is currently seeking a Senior Houdini Pipeline Developer who will be responsible for assisting in the overall efficiency of the facility-wide production pipeline. They will support the management and development of tools that help digital artists with their daily use of both third party and in-house software and systems.
The role requires strong technical and communication skills, as well as a firm understanding of software design, graphics, and production workflow.

Duties and Responsibilities
Work with and take direction from CTO, Pipeline Managers, and Senior TDs as well as artists to create, support & maintain tools to be integrated into Zoic’s existing pipeline.
Utilize Python and PySide for tool creation and support
Work with artists to troubleshoot and fix problems
Update and maintain tools, techniques and work flows as required

Qualifications, Skills & Software Required
5+ years of work experience as a Pipeline Developer or in a position with similar responsibilities.
Proficiency in Python
Experience with Houdini
Experience with user interface development
Past pipeline development experience a plus
Solid understanding of Object Oriented Programming and Design
Experience with Version Control Systems
Some experience with Qt. Other UI framework experience a plus
Knowledge of Python scripting in Houdini, Nuke, and Maya
C/C++, C#, web development, SQL experience a plus
Past experience with Shotgun, RV, Cinema4D a plus
Linux experience a plus. Bash, file IO, process lifecycle
Able to communicate clearly with the various Zoic departments and locations
Candidates MUST be located in the United States, British Columbia or Ontario. This is a remote (work from home) position.
Link: https://zoicstudios.applytojob.com/apply/5GNRaHz7cU/BC-Senior-Houdini-Pipeline-Developer
Nuke Pipeline TD, Canada & US (work from home)
Zoic Studios
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. "Visual Evolution" is our mission. We like a challenge. Do you?

We are currently seeking a Nuke Pipeline TD. This role is for an immediate, full time position. The Pipeline TD reports to the Pipeline Manager.
Responsibilities:
Work closely with the Pipeline team & CG Technical Supervisors in Vancouver, Los Angeles, and New York to design, develop, evolve, and maintain Zoic’s Nuke pipeline.
Attend Pipeline meetings as required
Complete tasks within the time frame given by Supervisors
Create production software, pipeline-related tools and solutions
Assist in the development and deployment of pipeline tools
Write and/or maintain Python or C++ plugins and extensions for 3rd party packages
Write end-user and developer documentation for developed tools
Train and support artists to use the developed tools
Qualifications:
Analytical mind
Bachelor’s degree or equivalent in Computer Science, Computer Visualization, or VFX required
Minimum 2 years VFX experience within, film/TV or gaming
Strong Software Development Skills;
Procedural and object-oriented programming expertise
Ability to design and implement systems
Production level understanding of modular, large-scale digital asset management and version control
Excellent communication skills in English, both verbal and written
Knowledge of Production Technology/IT/IS methods, practices, and trends
User interface design and standard UI toolkits
Bonus: Pipeline experience for at least one these discipline groups:
Modeling, UV, Texturing, Shaders, LookDev, Lighting, Rendering
Bonus: Experience using Ray Trace render engines. VRay knowledge is a plus
Bonus: Third Party pipeline integration and plugin development for:
MAYA
HOUDINI
Unreal Engine
Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a work from home position.
Link: https://zoicstudios.applytojob.com/apply/vkwTZzxnLI/BC-Nuke-Pipeline-TD
USD Pipeline TD
Zoic Studios
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. "Visual Evolution" is our mission. We like a challenge. Do you?

We are currently seeking a USD Pipeline TD. You will work with our team on the design, development and implementation of new CG Pipelines utilizing USD. This role is for an immediate, full time position. The USD Pipeline TD reports to the Pipeline Managers.

Responsibilities:
Work closely with the Pipeline team and our CG Technical Supervisors across the globe on the design, development, and maintenance of new cutting-edge CG Pipelines utilizing USD for Visual Effects
Participate in the coding process on all projects in Python, C++, and other languages
Attend meetings as necessary
Provide documentation, training resources, and support

Qualifications:
Bachelor’s degree or equivalent in Computer Science, Computer Visualization, or VFX required
Minimum 2 years VFX experience within, film/TV or gaming
Experience working on a software development team
Experience designing new workflows and pipeline processes
Must be a capable developer in
Python
C++
Ability to excel working with Open Source software
Procedural and object-oriented programming expertise
Production level understanding of modular, large-scale digital asset management and version control
Working knowledge and development experience within the following industry tools:
USD
Nvidia Omniverse
Houdini
Maya
Unreal Engine

Remote work accepted, studio based in Los Angeles
Candidates located in Los Angeles and surrounding area preferred
Link: https://zoicstudios.applytojob.com/apply/EUZe1hK5EK/US-USD-Pipeline-TD
Real-time (Unreal) Software Engineer
Spire Animation Studios
Our Studio

At Spire Studios we empower world-class and diverse creative and technical talent from all mediums to entertain global audiences through animated feature films with heartfelt storytelling, captivating worlds, and inspiring characters.

Key to our vision is developing a real-time enabled pipeline that brings intimacy back to the animation process while pushing the creative envelope. Our team has worked on many of the earliest and most successful 3D animated films, and have experienced firsthand the exponential increase in visual complexity and crew sizes as narrative appetite and audience expectations have grown. GPU accelerated rendering and game engines unlock new workflows that can upend long held assumptions underpinning the assembly line approach of legacy studios.


The Job

The RealTime (Unreal) Engineer will design and develop tools and a pipeline in collaboration with other technologists and artists. Working with C++, Unreal Blueprints, and Python, you will help debug/optimize shots and environments inside the engine, enabling collaborative and interactive workflows. Come help integrate the next-generation pipeline and workflows that will power our animation productions.
Link: https://www.spirestudios.com/engineering-and-technology
Rendering/Lighting Software Engineer
Spire Animation Studios
Our Studio

At Spire Studios we empower world-class and diverse creative and technical talent from all mediums to entertain global audiences through animated feature films with heartfelt storytelling, captivating worlds, and inspiring characters.

Key to our vision is developing a real-time enabled pipeline that brings intimacy back to the animation process while pushing the creative envelope. Our team has worked on many of the earliest and most successful 3D animated films, and have experienced firsthand the exponential increase in visual complexity and crew sizes as narrative appetite and audience expectations have grown. GPU accelerated rendering and game engines unlock new workflows that can upend long held assumptions underpinning the assembly line approach of legacy studios.


The Job

The Rendering/Lighting Software Engineer will design and develop tools, shaders, and workflows in collaboration with other technologists and artists. Working with C++, HLSL, Unreal Blueprints, and Python, you will also help extend the renderer and optimize shots and environments to enable collaborative and interactive workflows for lighting and rendering.
Link: https://www.spirestudios.com/engineering-and-technology
SENIOR SYSTEMS ENGINEER
Spire Animation Studios
The Job



The Senior Systems Engineer will help support and deploy Spire’s next-generation, cloud-based content production pipeline for high-end animation. We are developing a work-from-anywhere approach that will depend on a rock solid systems foundation that integrates the latest cloud technology with our high-power on-premise hardware. The Senior Systems Engineer will work with our technical and creative leads to help engineer a multi-regional platform for remote and in-person collaboration. Come and help lay the groundwork for what will become the future of the animation industry.

Responsibilities

Work in a cross-functional team to architect and engineer the most optimal cloud-based and on-prem solutions for the studio.

Engineer and manage Identity and Access Management (IAM) solutions for the studio.

Engineer and manage globally-distributed VDI solutions.

Engineer and manage cloud and on-prem replicated storage solutions.

Engineer and manage Windows software lifecycle management IaC (Infrastructure as Code) pipeline.

Architect and manage cloud and on-prem solutions supporting the studio asset-management pipeline.

Plan and operate the network, VPN, MFA, IPAM, DNS and Cert management solutions for the studio.

Proactively monitor and troubleshoot systems engineering issues.

Operate Spire's cloud platform and provide service owner support and participate in incident escalations.

Administrator laptops, workstations, and cloud-based instances throughout the company.

Stay current with industry trends, making recommendations as needed to help the organization innovate and excel.
Link: https://www.spirestudios.com/engineering-and-technology
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