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Jobs Posted on the Whova Community Board of Interactive Futures 2021

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Lead Artist - Sonic Mobile
SEGA HARDlight
We are looking for a Lead Artist to take art ownership for all the live Sonic Mobile titles – Sonic Forces: Speed Battle, Sonic Dash, and Sonic Dash 2: Sonic Boom.

You could be an Art Lead with a proven track record or a Senior Artist wanting to take on more responsibility – either way, this is a great opportunity to join our talented team of artists working on our much-loved Sonic IPs!

This is a key role that will get you deep within most areas of the game’s art and production. We’re looking for someone who has knowledge and confidence in a wide range of game art skills and enjoys the development and evolution of live games.
Link: https://careers.sega.co.uk/careers/hardlight/lead-artist-sonic-mobile
Live Producer - Sonic Mobile
SEGA HARDlight
As a HARDlight Producer/Project Manager you will work directly alongside the Game Directors and development teams, liaising with external points of contact inside & outside of the business in order to help deliver our projects to a high quality, on time and to budget.
Link: https://careers.sega.co.uk/careers/hardlight/live-producer-sonic-mobile
Experienced/Senior Software Engineer (Porting)
SEGA HARDlight
We are looking for an Experienced/Senior Generalist Programmer who will not only be a key member of development, but also a role model for junior team members in our game porting projects at SEGA HARDlight. You’d be working closely with many different SEGA studios on new and existing IPs, to bring these much-loved titles to new platforms – including Google Stadia, Microsoft Game Pass, Xbox, PlayStation, Nintendo etc.
Link: https://careers.sega.co.uk/careers/hardlight/experiencedsenior-software-engineer-porting
Experienced Unity Programmer (Contract & Remote - UK)
Panivox
Panivox is looking for an Experienced Unity Programmer to assist with developing new and existing features for our software. This role will require you to work with other team members in order to implement the vision for our application by creating robust code with the main codebase.
Link: http://www.Panivox.com
Exp. Backend Programmer (Contract & Remote)
Panivox
Panivox is looking for a Backend Programmer to assist with creating the initial cloud / server implementation for our software. This role will require you to work in Unity with other team members remotely to help integrate your implementation into the main codebase and ensure all cloud functionality works seamlessly with the existing software.
Link: http://www.Panivox.com
Build Engineer
Rebellion
We're looking for Build Engineer's to join our teams and help maintain and improve our testing systems and hardware. This is an exciting opportunity to work at an independent AAA multi-project studio and help make all of the games Rebellion is working on as good as they can be.

Requirements:
- Methodical approach to problem-solving and diagnosing hardware related issues
- Some programming knowledge
- Ability to understand how systems fit together
- Ability to quickly learn new systems, concepts, and languages
- Interest in making others' jobs easier

Experience in any of the following would be a bonus:
- C++, C#, Python, Batch, Bash, Groovy, Java, Perl, PHP
Windows or Linux administration
- Jenkins, Perforce, Jira, Visual Studio, MSBuild, Elasticsearch
- Game development on current-gen consoles
- Statistical data analysis
- Working with people to find and fix problems they are having
Link: https://careers.rebellion.com/#/job/16D488F599
Technical Animator
Rebellion
Rebellion Warwick is looking for an experienced technical animator to work with our animation teams on exciting new game projects. If you can demonstrate an in-depth knowledge of animation systems then we want to hear from you! This is a great opportunity to work at one of Europe’s largest independent game developers, using cutting edge technology to create highly successful game titles.
Link: https://careers.rebellion.com/#/job/068D13E548
Technical Artist
Rebellion
We're looking for a talented and passionate Technical Artist to join our amazing team in Warwick to guide and support Rebellion's in-house team of Environment Artists, providing solutions to their problems and promoting best practices.
Check out the full job description and if you fulfill any or all of these criteria and maybe some we haven’t thought of, we’d love to hear from you.
Link: https://careers.rebellion.com/#/job/9878B50F4B
Junior, Mid & Senior Gameplay Programmers
Rebellion
Rebellion Warwick is looking for motivated Gameplay Programmers to join a large team already working on an unannounced PlayStation 4, Xbox One and PC title. Join us to push our exclusive IP and this brand new title to new heights of success! Our gameplay programmers are supported by Rebellion’s industry-leading bespoke multi-platform game engine Asura, custom tools suite and dedicated engine coders. There is also scope to transition into engine development in the future if this is something you're interested in!
Link: https://careers.rebellion.com/#/job/80D4AA5DD7
VFX Artist
Rebellion
We're looking for a talented VFX artist who wants a new challenge! Do you want to work with a talented art team and help integrate real-time particle effects to support the artistic direction of a project? Then we have the role for you.
Link: https://careers.rebellion.com/#/job/102D1166B3
Hypercasual Game Designer
Kwalee
As a Hypercasual Game Designer you have a talent to create fun, exciting game experiences for our players. You're experienced in different areas of design and have worked specifically designing hypercasual games.
Link: https://www.kwalee.com/current-openings/?p=job%2Fo1Xvefwr
Data Scientist
Kwalee
As a Data Scientist you will help utilise masses of data generated by Kwalee players all over the world to solve complex problems using cutting edge techniques.


Link: https://www.kwalee.com/current-openings/?p=job%2FoSMBefwd
Head of Creative - Mobile Ads (remote or office)
Kwalee
As the Head of Creative you will lead the creative team in the production of highly effective user acquisition creative across both video and playable.

Link: https://www.kwalee.com/current-openings/?p=job%2FoJCrefwK
Video Editor and Animator (office or remote)
Kwalee
As a Video Editor and Artist you’re creative, enthusiastic and have top notch skills with the Adobe Suite.


Link: https://www.kwalee.com/current-openings/?p=job%2FoWZvefwo
External Producer
Kwalee
As a Producer you have a passion for PC and console games, knowledge of the industry and great project management skills to help external development team produce the best games.
Link: https://www.kwalee.com/current-openings/?p=job%2Fotvuefwq
Game Tools / Systems Programmer
Kwalee
As a Game Tools Programmer within the Tools and Tech Department, you will be writing Core code which is the foundation to all our games plus writing tools and software to optimise and automate our processes.
Link: https://www.kwalee.com/current-openings/?p=job%2FoADrefwC
Publishing Scouting Executive
Kwalee
As a Publishing Scouting Executive you enjoy helping others to achieve their goals and are familiar with the PC & console games industry. Working closely with the Publishing Scouting Team Manager and the Head of PC & Console Publishing, plus the other teams in the department, you will help manage and apply the product evaluation and greenlight processes, as well as liaise with our external developers focusing on the PC & console markets.
Link: https://www.kwalee.com/current-openings/?p=job%2Fojwgefw3
Publishing Manager (office or remote)
Kwalee
As a Publishing Manager you enjoy helping others to achieve their goals and are familiar with the mobile games industry. Working closely with our Head of Publishing and the rest of the Publishing team you will manage our external developers.
Link: https://www.kwalee.com/current-openings/?p=job%2FoggIdfwb
Community Team Manager
Kwalee
Our ideal Community Team Manager will have plenty of experience in community management for PC and console games and can think outside the box. They will have led a Community team and be experts with Social Media.
Link: https://www.kwalee.com/current-openings/?p=job%2Fo0agefwo
PC / Console Sales Executive
Kwalee
As a Sales Executive you will be responsible for ensuring the games you work on are commercially successful. Working on titles from the very beginning with both internal and external teams, you will be charged with selling-in games to platform holders and retailers, preparing games for launch and managing the lifecycle of our games.

Link: https://www.kwalee.com/current-openings/?p=job%2FonagefwL
Head of QA
Kwalee
As Head of QA you have a passion for games, experience in QA and more importantly, great management skills.


Link: https://www.kwalee.com/current-openings/?p=job%2FoGJ1dfwn
Community / Social Manager
Kwalee
Our ideal Community / Social Manager will have plenty of experience in community management for PC and console games, is an expert in social media and can think outside the box. 
Link: https://www.kwalee.com/current-openings/?p=job%2FodLBefwx
Programmer
Lab42 Games
Lab42 Games are looking to recruit a Programmer to support the development of games across a variety of platforms including PC, Console and Mobile.
Link: https://jobs.lever.co/sumo-digital/de2bd679-b994-4c40-94fb-ee7c0e73168e
Senior Programmer
Lab42 Games
Lab42 Games are looking to recruit a Lead Programmer to lead projects and manage programmers. From assigning tasks to writing code, and from mentoring junior coders to checking on the wellbeing of your team to meeting with clients, a Lead Programmer will have the opportunity to look after code and people as they work with a range of highly regarded IPs and external partners on many different platforms.
Link: https://jobs.lever.co/sumo-digital/190fc4fb-47e0-49d8-bfdd-4ee3981ca5b9
UX Designer
Lab42 Games
We are looking for a talented UX Designer to join our studio, the successful candidate will be responsible for the quality of the user experience across a number of titles that the studio has in development. You will work closely with the Lead Designer, UI Designer, Producers, and the QA team to evaluate and recommend design changes and improvements that will optimise the experience of our players and improve the overall quality of our titles.
Link: https://jobs.lever.co/sumo-digital/10f600cf-a32c-4b1d-a301-836761ff71fe
Senior Programmer
Electric Square
A Senior Programmer at Electric Square:

Designs, develops, writes, tests and implements systems and game code.
Works with designers, artists and other personnel involved in the development process as required to create the highest possible quality product.
Helps to develop technical design specifications and is able to implement them.
Tests and refines gameplay features throughout the development cycle of the project.
Estimates own tasks and delivers high quality code to that schedule.
Mentors code team, passing on experience and expertise, and leads by example.
Performs code reviews with the team to ensure code quality.
Requirements
Proficient in C/C++ with a minimum of 4 years experience.
3 years experience working in the video games industry.
2 years experience in console or mobile programming.
Worked on at least 1 shipped game.
Some more things we'd love to see from you:

Knowledge of industry standard development practices: source control, asset pipelines, issue tracking, external QA and localisation teams.
Exposure to post-launch on-going product development and delivery.
Continuous integration and build automation experience.
Worked in an Agile development environment.
Experience with art packages and pipeline development.
Experience with low level optimisation, shader programming, physics or mathematics.
Understanding and experience of cloud server and network backend systems.
Link: https://apply.workable.com/electric-square/j/CF2CA4C6AF/
Lead Programmer
Electric Square
A Lead Programmer at Electric Square:

Leads code team, passing on experience and expertise and leads by example.
Develops technical design specifications for complex projects and implements them.
Designs, develops, writes, tests and implements systems and game code.
Works with designers, artists and other personnel involved in the development process as required to create the highest possible quality product.
Tests and refines gameplay features throughout the development cycle of the project.
Mentors and conducts regular one to ones with project engineering team.
Estimates own tasks and delivers high quality code to that schedule.
Performs code reviews with the team to ensure code quality.
Able to communicate effectively with our clients and maintain strong relationships with them.
Requirements
Highly proficient in C++.
At least 5 years experience working in the video games industry.
Knowledge of industry standard development practices: source control, asset pipelines, issue tracking, external QA and localisation teams.
Worked on and shipped at least two recent AAA titles.
Exposure to post-launch on-going product development and delivery.
Continuous integration and build automation experience.
Worked in an Agile development environment.
Please also let us know if you:

Experience with art packages and pipeline development.
Experience with low level optimisation, shader programming, physics or mathematics.
Understanding and experience of cloud server and network backend systems.
Link: https://apply.workable.com/electric-square/j/114E145944/
Producer
Electric Square
The producer will have responsibility for the game’s production; ensuring the project delivers quality, on time and on budget. Most importantly, the successful candidate will have a passion for quality and a knowledge of video games. Reporting to the Lead Producer, you will be charged with planning, organizing, scheduling and monitoring these areas and facilitating regular meetings and inter-team communication.



A Producer at Electric Square will:

Assist the team in the development of a high-quality product, on time and to budget.
Development and on-going monitoring of the organization, execution and control of project activities within one or more sub-areas of development.
Prepare and monitor development schedules and see them through their successful conclusion.
Maintain effective communications with all team members.
Facilitate and Chair weekly meetings with sub-team(s).
Assist the team to prepare regular milestone deliverables to submit to external management.
Consistently achieve and sustain overall sub-team productivity.
Routinely work to ensure effective open communication and helping to establish clearly defined goals and objectives.
Help to ensure that new members are made welcome and are successfully integrated into the team.
Remove impediments between development and business stakeholders
Facilitate processes to enable the business to maximise ROI

Link: https://apply.workable.com/electric-square/j/392EE2AEAF/
Senior Game Designer
Electric Square
A Senior Game Designer at Electric Square would:

Create new game features and content.
Ensure smooth, clear communication within the design, development and publishing team.
Create and maintain design documentation.
Help set-up, run and document user tests.
Respond to and implement feedback from data analysis, reviews and playtests.
Contribute to an excellent and collaborative design culture.
Support Junior Designers.
Requirements


Significant commercial experience in game development.
Strong collaborative and interpersonal skills.
Able to concisely articulate game concepts and analyse game mechanics.
Good knowledge of mobile and/or free to play games.
Clear and well-reasoned opinions, backed with an open mind and a desire to learn.
Able to demonstrate well-informed design decisions and product prioritisation.


Please also let us know if you have:

Relevant degree or other qualification.
Demonstrable expertise in a specific game design discipline (economy design, live-ops, systems design, etc)
If you’re wondering if you should apply or not, we hope that you do.
Link: https://apply.workable.com/electric-square/j/D3F158571E/
Lead Artist
Electric Square
A Lead Artist at Electric Square:

Reports to the Art Director and coordinating with studio leads on art objectives.
Leads the art team making a significant and direct contribution to the creation of AAA art
Influences the defining look and feel and communicate art style principles to the team
Leads by example; demonstrate, communicate and exemplify clear expectations for quality
Proactively assists in defining art pipelines and best practices against industry benchmarks
Explores new techniques and technologies to achieve the best possible results
Requirements
Prior experience as a Principal / Lead with at least one shipped AAA title to your credit at this level
Ideally a First in fine art, computer animation, digital media design or relevant degree
Exceptional portfolio that demonstrates a breadth of ability and traditional drawing skills
Solid understanding of 2D/3D art packages; Maya/Max, Substance, Photoshop, ZBrush etc
Strong written and verbal communication skills
Demonstrable time-management and organisational skills
Please let us know if you also have

A passion for video games, art and commitment to personal development
A creative thinker with strong problem-solving skills
Enthusiastic team player, positive and outgoing personality with a can-do attitude.
Link: https://apply.workable.com/electric-square/j/B348043D1F/
Programmer
Electric Square
A Programmer at Electric Square:

Designs, develops, writes, tests and implements systems and game code.
Works with designers, artists and other personnel involved in the development process as required to create the highest possible quality product.
Helps to develop technical design specifications and is able to implement them.
Tests and refines gameplay features throughout the development cycle of the project.
Estimates own tasks and delivers high quality code to that schedule.
Performs code reviews with the team to ensure code quality.
Requirements


Proficient in C/C++
A year’s experience working in the video games industry.
Worked on game engines such as Unreal and Unity.


Some things we'd love to see from you:

Knowledge of industry standard development practices: source control, asset pipelines, issue tracking, external QA and localisation teams.
Exposure to post-launch on-going product development and delivery.
Continuous integration and build automation experience.
Worked in an Agile development environment.
Experience with low level optimisation, shader programming, physics or mathematics.
Shipped one AAA game.
Link: https://apply.workable.com/electric-square/j/644E752668/
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